Flieger, grüß' mir die Sonne, grüß' mir die Sterne und grüß' mir den Mond. Dein Leben, das ist ein Schweben, durch die Ferne, die keiner bewohnt! - Hans Albers, F.P.1 antwortet nicht (Adaptation in the 80s: Extrabreit)

Friday, 5 February 2016


Hyperjump to Balmorra, to see Master Warren Sedoru. Balmorra is an industrial planet for weaponry. THE weapon production plant, and currently in the hands of the Empire. However, the Republic has staged an invastion, so we are in a warzone. Master Sedoru is not pleased about this, as the mission requires secrecy. Well, I think you can hide a lot in a war torn area. The objective is to get a prototype cloaking device; the technological insight will allow the Jedi to identify the hidden fortress of the Emperor.

The republic storyline starts in Bugtown. Genenic modified giant insects run rampant, and the feeble hold of the Republic is threatened by the Empire´s satelite defense system. Destroy Collocoid nests and queens. Fixed. Found resistance hospital overrun by more bugs. Fixed. Need to bring vital supply of medpacks to a rather charming resistance doctor, who immediately wanted to examine my heroine after the fight. Also, need to find intel from an agent shot down by the Empire, in order to know how to access and control the satelites. Both missions lead my heroine to a camp of the resistance fighters.

A funny mission takes place with a captured Empire droid, who believes he is reporting to the Empire; transponders in shot-down Empire fighters could be cracked by a republic specialist. A greenhorn soldier-pilot wants to recover Republic transponders. And a resistance agent needs data from his spy drones in a hazardous area (heroic). Plenty of stuff to do! And I guess I know now why at some point you stop thinking about the content of quests and just do them. A shame about all that voiced dialogue, but, come on, repetition galore does not make things more heroic!

Next step, after I found the shot down agent of the Republic and his data: Extract a hacker who is able to take control of the satelites, now that we know where they are and how to access them. At the location of the heroic mission is a puzzle-quest; the first one I have seen in this game. And a difficult one, at that. Once I have figured out which pillar switches which ones on, I already have created an intricate confusion. This website helps solving the issue (switch to a 3x3 grid like the pillars are, red=off, blue=on). I remember this mission now, from years ago, where it was even more difficult with constantly respawning enemies, which at that time still needed teamwork of two heroes to dispatch, constantly interrupting the guesswork.

After these exploits, my heroince teleports back for further tasks, to get one step closer towards getting that prototype device (Jedi Knight storyline), as well as loosening the Empire´s grip on this planet (Republic storyline).

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