And as it must with time, failures start to creep in. As it equally must
with time, failures generate challenges, and overcoming those makes you
learn a lot more.
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Since the Orbiter / Spaceglider class is such a success, I think I can evolve the concept into a bigger version! This one can carry only four passengers, but also brings along a full 1440 units of fuel. |
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Like this, a refuel of the Mün lander is in order. Also ready for transfer: a tourist who wished for a Mün landing. Since the lander flys automated, no problem to bring him along and get science along the way for one more biome. |
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And while we are at it, another rescue contract in low Kerbin orbit. Talk about synergies! |
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Re-entry works fine on first try of the newly constructed ship. Rare. |
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Touchdown as planned. The spacecarft cost almost 80,000 Credits, about 60,000 of which are refunded if landing close enough to the space center (90% recovery rate, also after deducting costs for boosters which I always use during launch in order to quickly get the rocket up to 100+ m/s). That´s triple the cost of the small version, but still cheap considering that I get a considerabe payload of fuel into orbit with it. |
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My Mün lander with the tourist does its job. A pity that tourists can´t do EVA or take surfaces samples! |
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Return trip for the Mün lander is via aerobraking. Multiple passes. Yawn. However, I learned a trick that rotation helps stabilising alignment, as well as better distributing the heat to all parts of the spacecraft. |
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The lander transfers its passenger and some more science to a newly launched Big Spaceglider (tm). Keeping the landers in orbit enables you to save weight for parachutes and, of course, costs for launching new ones. |
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In the meanwhile, the Spacefish arrives and starts its tedious array of multiple aerobraking passes. |
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Maday, mayday, mayday! What´s wrong, Spaceglider? |
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Collision with the Mün lander while it tried to burn for another Mün landing! This is what happens if you operate exclusively from the map view and don´t check vessel positions after undocking! |
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The lander pilot, a hapless but courageous science officer, evacuates per EVA. Not an easy task at already 8km distance. |
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Another Big Spaceglider gets sent up to evacuate the crew. |
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Docking those behemoths is a bit more challenging. Thank god they have plenty of monopropellant to fuel the RCS thrusters! |
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Rescue operation successful, with a precice gliding and touchdown! |
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Wait, what!?!? Happened!?! The vessel is too high to land and remain upright on solid ground. And as not suited for a horizontal touchdown (activating lesser parachutes, makes touchdown speed too high, BOOOM). Even a fourth try again in water goes wrong, the ship gets destroyed while it topples from its upright position. Finally, after six reloads and tries, I manage. Key is to land totally upright in water, with SAS activated and a quick click on "recovery" before it gets a change to topple. I need to rethink the design, after all! |
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Since the old Mün lander is defunct, I need to launch a new one. This time, I invest science point for a shiny packaging! |
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This also goes wrong. In this new design of a lander (two capsules, more science toys), I placed the fuel lines in the wrong direction, meaning I get only 1/5th of the deltaV it is logged for. Total failure and another classic! Reload, and this last game session did not have a very good karma. Better continue another time! |
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