As more and more science points unlock more and more tech nodes, I get hit by the curse of lots of choices. Should I build this? Or better that? Or, how about this?
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I had already undocked and prepared a maneuver node to send the Spacefish with the Mün Lander to, well, Mün. Then I thought otherwise and re-docked it. Instead, I first focused on the Minmus Lander and brought it through its aerobraking exercise back to Kerbin. |
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The Minmus Lander brings back about 2100 science points, and I figured that I should use those before building the next batch of rockets for new missions. I don´t just dock it in orbit and re-use it, because the first thing I am doing with those science points is unlocking the last batch of science equipment. |
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The new and last batch of science equipment, here driving to the fully upgraded research center. |
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A new lander, especially small and little deltaV, just enough to undock from the Spacefish and land and come back to it in Mün orbit. This saves a lot of fuel and thus allows for more landings from the Spacefish´s fuel reserves. |
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Off we go to Mün! |
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This is where the curse hits and I am off distributing science points on tech nodes and construction new stuff. Finally, some nuclear engines! This design hails from the "Candlekeep"-class from my last career game. Coincidentally, there are three mission contracts requiring me to bring a "space station" into Kerbin orbit, place an "outpost" on Minmus, and bring a "space station" into solar orbit. This thing could do it all in one, netting overall one million credits. |
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... or maybe, this thing? |
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Or this thing, being more of a thug concept with high TWR? |
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Or, how about the good old Navitas-design from my last career game with Poodle engines? It is still most flexible concerning sharing fuel with smaller non-nuclear driven landers, and total deltaV is not so important because it can re-fuel itself at the destination. |
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And, while I am at it, how about a rover? |
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... it could fit down there! Ooops. Squashed wheels. |
In the end, I have kind of non-progressed through three more game sessions. Hey, it was fun!
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