I have never achieved this level in any previous game of Kerbal Space Program. Feels good. However, Squad has the new update to 1.1 in development, so I feel I should keep pushing forward, or I will not make it to Duna in this career game, neither!
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Last session was somehow screwed. Now I find out why: I had turned of the Lander´s reaction wheels and forgotten to turn them back on. I wonder how I managed at all to dock this vessel in last session! Here I undocked it again and sent it off for a rescue contract in low orbit. Very useful to have a small vessel ready in orbit! |
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The Atomic Kitten finally arrives back from Minmus, with a shitload of science! Since the nuclear engine provides for plenty deltaV, I don´t do aerobraking and make full use of nuclear power! (Besides, aerobraking would have destroyed the solar panels, because I wrongly chose the non-foldable ones.) |
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The Atomic Kitten is back in Kerbin Orbit and docks at the Transit Terminal. |
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I want to send up my newOrbiter, but this time, it is proven that those big wings with their low maximum heat allowance are not really suited for space excursions! |
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After some time on construciton, this newly designed spaceplane gets sent up. |
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I am pretty proud to state that it works like charm on first time. This screenshot lets me also very proudly realize that my plan of having a Transit Terminal, where atmospheric and non-atmospheric vessels exchange their passengers and cargo, has really worked out! |
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Shameless promotional screenshot of one of the best designs of mine, I think. Here, the Phoenix is on its trip back down, with all science from Minmus and some rescued Kerbonauts on board. |
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Re-entry also works like charm. The Phoenix perfectly holds the required angle of attack without so much breaking a sweat. Maybe it is because the Kerbal Space Program is best programmed for small to medium sized vessels. |
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Also a point landing. I learned now that I better approach too high, because I can always slow down very quickly by pointing the plane almost 90 degree upwards; wings are powerful airbreaks if used as such. |
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Boom! Science boost with 4100 points! The tech tree is now almost totally open. Like this, I basically do not need to worry about science points anymore and can just focus on the missions I happen to like. |
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But first, I spend a lot of time toying around with the new, well, toys which I was able to unlock. I do not have enough cash now to really make use of everything, even less to extend both the rocket assembly building and/or the plane assembly building required. This is the only one I just managed to bring out by spending all my cash, then I reloaded to a previeous state. |
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But I have grander ideas. I need a ground-to-orbit working horse for big payloads. Then the sky will be all open. This unfortunately is too big for my current finances; I still need liquidity for my other missions and cannot blow everything just to get this out of the building. |
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Another approach at a flyable spaceplane, but, frankly, it looks totally crappy and it also flys like this. |
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With this one here, I may be on to something. Its cargo bay is huge, no, it IS basicaclly just a huge cargobay with a cockpit and engines. I am looking forward to use something like this once I have a bit more cash! |
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