Hartsfield Plant, Potriti system. Comm chatter from the ED forum informed me that trying to look for either Wraak or Black Crow for those juicy assassination contracts could be a rather unsatisfying and unsuccessful effort. I should choose easier and less elusive prey in order to have fun.
4800 CR if I go to Volta Station in Kremainn and deliver 2 untis of scrap. Gladly so, dear sir. Done, next stop, Wohler Terminal in the same system. Outfits, maybe finally a better frameshift drive? Well, nope.
On my way, an unidentified signal. A wanted sidewinder and a clean viper. Goddamn Viper does a kill steal on me. Hmrp. To be fair, it opened fire first on that sidewinder, ah so what.
Then a visit to Kremainn´s rings. There should be extraction sites, maybe a good source for "wanted"ships? Well, that venture does not go well.
- the ring system looks a bit glitchy like this
First, I spot what you could call "phat loot", a Lakon Type 9 which is "wanted". I also k-scan it. Thing is, that ship is accompanied by two system security ships. But hey, they are the law, they won´t stand in the way of some rightful bounty hunt, right? Right.
- a "wanted" freighter with security ships, of all, as an escort? Right.
As I attack the freighter, those security ships indeed stay neutral. Satisfied, I wail away on the hapless freighter. But then I am hit by laser fire, and it is not coming from the freighter. Irritated, I check the radar. Two sidewinders opened fire on me. Probably some kind of additional protection service for the freighter? Right. I spin around and return fire. Bam, I am "wanted". Right.
Two ships, no matter even if only sidewinders, can give you a hell of a problem, and those two here are of that kind. I loose shields and large chunks of my hull (50%) before I can destroy the first of those two. The second follows quickly after. But in the meanwhile, the security ships apparently got wind of my "wanted" status and open fire, too.There are two security Eagles, and while I almost manage to destroy the first, down at 15 % hull myself, unfortunately, it is time to bail out. Only problem is, no asteroids close to find cover behind (I followed the freighter far out above the ring). And, it is actually three Eagles. Moments later, my ship is gone, as in, scrapped.
You know there are moments where I wonder when Frontier can finally get some game mechanics finally working without bugs? Unfair, I know, but this is just frustrating. This encounter was again so random and unpredictable that I hardly felt in control of what transpired. Yes, I am a bit annoyed.
- dirty dustball and chunks of rock. Romantic, kind of.
Launch. I want a revanche. On my way to the planet´s ring, there is an
unidentified signal. A nice yield awaits in there, a wanted Eagle,
wanted Hauler, wanted Cobra. The last drops 5 units of marine equipment,
which will sell for around 2000 CR each on the black market. I manage
to destroy one container by noobish piloting, but my cargo hold can only
fit four untits anyways.
On my way back to the station, shortly before docking, some security vessels come dangerously close. I want to activate silent running, but hit the landing gear button instead. Slowed down and non silent, the ship has an easy job scanning me.... yep, I had it coming this way. 18.000 CR fine for illegal goods in my hold. And I am "wanted" again. 5000 CR for bounty vouchers, 8.000 CR for the goods on the black market, minus 18.000 CR fine. I started this evening with roughly 100.000 CR, I am down to 88.000 CR. Sigh. Life in Elite is a bitch sometimes.
Plus, I cannot undo my "wanted" status in my contacts. A relog solves this and the "wanted" vanishes.
Another try. Goddamnit! And, finally, I am also lucky. One wanted Cobra after another appears, and the last one even drops some gold! Now it is only a matter of getting into that station without being fined...
- finally, some happy fishing for "wanted" Cobras
On my approach in supercruise, I shut down every module not needed. I drop in, boost towards the station. Uh-oh, this does not look good. As I am almost at the docking entrance, security vessels appear on my radar, very close range already. It would be probably worth it to invest in a better scanner in order to time a better arrival. I hit silent running, but to no avail. Moments before I enter the hatch, I am scanned again.
Awwwwwwwwwwww!
22.000 Credits is the fine this time. There goes a large chunk of my profits. On the plus side there are bounties worth 32.000 CR and the loot for 10.000 CR. Minus, again, 4.000 CR for the ammo and repair costs. Overall not a minus business, but the unsucessful attempt at smuggling for sure hurts. I wonder what I could do better to sneack in here? Next time, I will try to wait until I am sure that the security ships are on the far other side!
Next time, that means, next session. Over and out.
Addendum: Finally, a very enlightening post from Frontier´s lead designer explains how and why some "wanted" situations appear so wrongly. Basically, you always need to have your target in scan position and wait until as if an initial scan has finished, even when the ship (wrongly) shows alreadyd and immediately as "wanted" because it shot you. Very helpful, thank you!
Flieger, grüß' mir die Sonne, grüß' mir die Sterne und grüß' mir den Mond. Dein Leben, das ist ein Schweben, durch die Ferne, die keiner bewohnt! - Hans Albers, F.P.1 antwortet nicht (Adaptation in the 80s: Extrabreit)
Tuesday, 2 December 2014
Monday, 1 December 2014
Meanest kill steal ever
Maine Hub. The outfit vendor sells top quality A1 (20.000 CR) and B1 (8.000 CR) power couplings. This increases power output for shields, weapon and engines; for my hauler, I do not really need the more expensive one so I settle with the B1 class.
Bringing basic medicines to Ackerman Market, the bulletin board over there offers a hauling contract of 16k CR to Portriti. Good occasion to check commodity prices over there. Which turns out to be disappointing; only low supply metals there. But at least I have found a supply of metals.
Kremainn is a few light years away and I extend my prices check to it. There is a high supply of most metals. Indium is at a very good price, and I can bring a full load back to Cleve Hub in Eravate, for around 1100 CR profit per unit. Cleve Hub offers a "fetch"-type contract for 48.000 CR. The cash temporarily blinds my logic and I accept it before I realize this mission requires "Indite", not the supply of "Indium" which I just have discovered in Kremainn. Screw!
Still cursing, I call up the galaxy map and look for systems marked as extraction economies. Indite is a mineral, coming from extraction, indium is a metal (probably smelted from indite...). There are two "red" = extraction systems; Apoyota, LHS 3479. However, the system map information I have to buy first for 100-250 CR. It then says that those systems in fact need to import indite? What is this? I don´t know how this bought data is supposed to work, this does not make sense, but I am also not in the mood anymore to explore those two systems.
- another nice constellation, encountered during my travels in LHS 3447
Instead, I opt to go to my starting system, LHS 3447, as a lot of stations there seem to supply minerals; at least it is not stated that they import indite! Arriving there, I am reminded again why I left. The supercruise distances are excruciating! 110.000 ls is a minimum! No way I am gonna trade here! Systems like this, which could be a vital supply/demand markets (7 stations with commodity trading over there!), but so tedious to reach. This makes me want to leave this forsaken, end-of-the-world star system cluster a.s.a.p.! Not even one hightech system is reachable here. I wonder where I will ever find a better frameshift drive which could actually propel me out of here...
Finally, I find indite in LHS 3447, at Yaping Enterprise. I take the time to get data on thee more stations which are close, then I am done here. On my way back, to Eravate, I am interdicted. I am just in a hauler, but I already took down an Eagle and a Sidewinder with it, so I try my luck and let me pull out. Uh-oh, a bit overconfident: an Anaconda awaits me. I escape thanks to a better speed of my hauler, but it costs me a little bit of my hull integrity.
Finally my mistake of selecting a wrong mission corrected and fulfilled, I grab basic medicines and make way back to Ackerman Market, the main hub for Eravate. My cash is now at 199.000 CR. Having had enough of hauling, I want some action again. My cash should help me to have now a significantly upgraded Eagle.
Before I do so, I spot another juice fetch mission, for 38k CR (bertrantide). I know where... it is ...sigh... some 110.000 ls travel out there.... here I come. Since I took note of the commodity data, I know that animal meat is in high demand at Yaping Station, and it is at high supply here in Ackerman Market. Packing some animal meat, which yields me 600 CR profit per unit. Hauling back the 12 untis of bertrantide, I also cash in the 48k CR and then finally go back to flying an Eagle, which I buy at Ackerman Market. I keep my hauler stored there, since it is already upgraded with B1 power couplings and 8ton racks, aquired from two different stations.
Now it is time to upgrade my Eagle. I was content with a gimballed multicannon as a third gun, as it complements the loaned pulse lasers nicely. I can keep all three guns in one fire group and a short burst will only fire the lasers, while the multicannon needs some moments to ramp up. A full fire spread with unleash also the multicannon, which I do in a good firing position and when the shields are already down from my laser-only short bursts. Then, a new paint job from the Frontier shop. Shut up and take my money, I want this game to succeed and deliver everything they can´t at this point yet. I chose the artic blue camo design. Next, since I know that an A1 power couplings is available in Maine Hub, I make way there.
Interdiction. Oops, a Python! Rated "Novice". Of course, the Python attacks. My first reflex: Boost away. Then, I reconsider and accept the challenge! However, I am badly prepared: my firegroup is not set yet with the multicannon, and the k-scanner is not embedded into a firegroup. Try doing this while desperately dodging a quatruple laser fire spitting Python!
- a hell of a fight! a pity my shadowplay video capture does not work
I stick to his underside. No guns there. Twice he turns and shows his upper side towards me: two turrets happly wail away at my poor Eagle! But I manage somehow to get back on his underbelly´s side while we circle each other like crazy. Hull integrity at 87%. My saving grace is that the Python´s "novice" AI does not simply roll over while circling, to show me his turrets; I would be so dead. Turrets are too powerful for a light little fighter as the Eagle is.
Also, the Eagle´s capacitors are short breathed. Slowly and under very precise maneuvering to avoid the Pythons surprise twists and turns, I whittle the Python down. As I pause for a last moment to collect capacitor energy for a final sustained burst, suddenly lasers flash from upper-behind me, hit the Python and it exlodes. Stunned I stare at the screen. WTF.
WTF. This was the meanest goddamn killsteal I have had so far in this whole frakking game!! Holyshit am I pissed off. After about 10 minutes of desperate struggle, even managing to properly set my firegroups in-between and k-scanning him, some forsaken stupid security ships jump in and burn away its last sliver of hull integrity, right in front of my nose!?! Whaaaaaaaaaaa!
No idea about the bounty I would have gotten! And you know what, I do not want to know or I would probably chew on my keyboard. To add insult to the injury, I am again shown as "wanted" (did not realize when this again had happened) and the two security vessels who did this bloody killsteal also attack me!
- "wanted" myself, those kill-stealing corrupt security forces hunt me away like a rabid dog
I am without shield and so furious I would love to take them apart, screw by screw. But, no, cut your losses in time, I boost and some evasive maneuvers bring me finally back to supercruise. Docking at Maine Hub, and I need a goddamn drink after this one. ARRRRG! Cheers! Prost!
This should have been the time to go to bed, but no, the pro bounty hunter thinks he can drink and pilot afterwards all the better... So launch, I do again.
Cleve Hub should have the 4ton cargo rack and maybe some more stuff to complement my Eagle´s outfit. On my way there, an unidentified signal (US) pops up and I drop in. In there, a lone "wanted" Cobra circles lazily. I start to k-scan it, but it goes for range, even with boost I cannot get near enough to complete it. This should have warned me that a higher skilled AI is at work here.
I shoot to make it start evade so I can come close. Works. And almost immediately, the ship drops its cargo. No way, friend, you are dead! One cargo pops against my cockpit, bang. Unfortunate, hope it was not too valuable. Then another. And another. My shields are down and I am dumbfounded and drunk. Two more bangs and my ship explodes. Another long stunned stare at the screen.
This must have been mines. So, why does my scanner show them as white blips as if they were cargo??? I cannot believe this. Twice now, I have been given a big fat giant finger by the gods of randomness and unpredicability. I am so glad I grinded some money before this disaster... or I would be back to zero by now. Stay sharp, this is the best advice I can give to anyone I guess. Well, at least I learned something important about mines!
An insignificant (compared to my wealth now) insurance fee later, I roam the vast void again in order to finally make it to Cleve Hub. Almost there, I notice CMDR Toraque´s Cobra doing a weird dance in supercruise. Then I see a second faery close to him dancing with him. Ah, an interdiction. I decide to help out.
It takes a bit to turn around, get away from the planet´s gravity well, but when I arrive at the low energy wakes left in supercruise, I can still target one of those and thus drop into the same location. CMD Toraque is still fighting the enemy Cobra. I textcomm "help has arrived!" and swoop with extended claws down on the Cobra.
However, as I open fire on the enemy, it ceases all activity and just sits there. I don´t ask or discuss and destroy it quickly for 2000 CR bounty. CMDR Toraque has seen this strange behaviour too but has no explanation. A bug, most probably.
After a brief chat, the colleague then asks me about a good trade route. Hm, this is a bit like asking for the amount of my salary, you know. Besides, you have even more cash than me, riding a Cobra! But, so what, I have my policy of transparency, so tell him about the tobacco route. I am gone from here anyways as soon as I find a better frameshift drive. After a quick thanks, he is gone and I cannot chat to him anymore. Maybe he logged off? The comm system works weird sometimes.
In Cleve Hub, I find a 4ton cargo rack, but nothing else useful. I also realize that my last encounter had a double bounty. One with the faction here, one with another faction. So I have to fly to a station owned by the other one to get the second bounty. On my way to Sylvester City I am interdicted by a Cobra. This one delivers a tough fight, but in the end it succumbs, and also drops some natural fabrics. Unfortunately, Sylvester City does not have a black market, so I do the tour back to Ackerman Market after cashing in the bounty.
- another interdiction on my way, with an agressive Viper as a host, is no problem to handle
Over there, the bulleting board finally shows up again a kill contract. Has been a while! It is about an old acquaintance: Wraak. Let´s see if I find him this time! Somehow I broke a dam. While I supercruise through different systems in search of Wraak, I find "wanted" ships galore, and my interdictor gets plenty of work. The improved power coupling works wonders during fights, yielding much more endurance for weapon capacitors, speed and shield regeneration.
After some more while, I am entirely content with the exciting many dogfights I have had today and the game session has to end.
Bringing basic medicines to Ackerman Market, the bulletin board over there offers a hauling contract of 16k CR to Portriti. Good occasion to check commodity prices over there. Which turns out to be disappointing; only low supply metals there. But at least I have found a supply of metals.
Kremainn is a few light years away and I extend my prices check to it. There is a high supply of most metals. Indium is at a very good price, and I can bring a full load back to Cleve Hub in Eravate, for around 1100 CR profit per unit. Cleve Hub offers a "fetch"-type contract for 48.000 CR. The cash temporarily blinds my logic and I accept it before I realize this mission requires "Indite", not the supply of "Indium" which I just have discovered in Kremainn. Screw!
Still cursing, I call up the galaxy map and look for systems marked as extraction economies. Indite is a mineral, coming from extraction, indium is a metal (probably smelted from indite...). There are two "red" = extraction systems; Apoyota, LHS 3479. However, the system map information I have to buy first for 100-250 CR. It then says that those systems in fact need to import indite? What is this? I don´t know how this bought data is supposed to work, this does not make sense, but I am also not in the mood anymore to explore those two systems.
- another nice constellation, encountered during my travels in LHS 3447
Instead, I opt to go to my starting system, LHS 3447, as a lot of stations there seem to supply minerals; at least it is not stated that they import indite! Arriving there, I am reminded again why I left. The supercruise distances are excruciating! 110.000 ls is a minimum! No way I am gonna trade here! Systems like this, which could be a vital supply/demand markets (7 stations with commodity trading over there!), but so tedious to reach. This makes me want to leave this forsaken, end-of-the-world star system cluster a.s.a.p.! Not even one hightech system is reachable here. I wonder where I will ever find a better frameshift drive which could actually propel me out of here...
Finally, I find indite in LHS 3447, at Yaping Enterprise. I take the time to get data on thee more stations which are close, then I am done here. On my way back, to Eravate, I am interdicted. I am just in a hauler, but I already took down an Eagle and a Sidewinder with it, so I try my luck and let me pull out. Uh-oh, a bit overconfident: an Anaconda awaits me. I escape thanks to a better speed of my hauler, but it costs me a little bit of my hull integrity.
Finally my mistake of selecting a wrong mission corrected and fulfilled, I grab basic medicines and make way back to Ackerman Market, the main hub for Eravate. My cash is now at 199.000 CR. Having had enough of hauling, I want some action again. My cash should help me to have now a significantly upgraded Eagle.
Before I do so, I spot another juice fetch mission, for 38k CR (bertrantide). I know where... it is ...sigh... some 110.000 ls travel out there.... here I come. Since I took note of the commodity data, I know that animal meat is in high demand at Yaping Station, and it is at high supply here in Ackerman Market. Packing some animal meat, which yields me 600 CR profit per unit. Hauling back the 12 untis of bertrantide, I also cash in the 48k CR and then finally go back to flying an Eagle, which I buy at Ackerman Market. I keep my hauler stored there, since it is already upgraded with B1 power couplings and 8ton racks, aquired from two different stations.
Now it is time to upgrade my Eagle. I was content with a gimballed multicannon as a third gun, as it complements the loaned pulse lasers nicely. I can keep all three guns in one fire group and a short burst will only fire the lasers, while the multicannon needs some moments to ramp up. A full fire spread with unleash also the multicannon, which I do in a good firing position and when the shields are already down from my laser-only short bursts. Then, a new paint job from the Frontier shop. Shut up and take my money, I want this game to succeed and deliver everything they can´t at this point yet. I chose the artic blue camo design. Next, since I know that an A1 power couplings is available in Maine Hub, I make way there.
Interdiction. Oops, a Python! Rated "Novice". Of course, the Python attacks. My first reflex: Boost away. Then, I reconsider and accept the challenge! However, I am badly prepared: my firegroup is not set yet with the multicannon, and the k-scanner is not embedded into a firegroup. Try doing this while desperately dodging a quatruple laser fire spitting Python!
- a hell of a fight! a pity my shadowplay video capture does not work
I stick to his underside. No guns there. Twice he turns and shows his upper side towards me: two turrets happly wail away at my poor Eagle! But I manage somehow to get back on his underbelly´s side while we circle each other like crazy. Hull integrity at 87%. My saving grace is that the Python´s "novice" AI does not simply roll over while circling, to show me his turrets; I would be so dead. Turrets are too powerful for a light little fighter as the Eagle is.
Also, the Eagle´s capacitors are short breathed. Slowly and under very precise maneuvering to avoid the Pythons surprise twists and turns, I whittle the Python down. As I pause for a last moment to collect capacitor energy for a final sustained burst, suddenly lasers flash from upper-behind me, hit the Python and it exlodes. Stunned I stare at the screen. WTF.
WTF. This was the meanest goddamn killsteal I have had so far in this whole frakking game!! Holyshit am I pissed off. After about 10 minutes of desperate struggle, even managing to properly set my firegroups in-between and k-scanning him, some forsaken stupid security ships jump in and burn away its last sliver of hull integrity, right in front of my nose!?! Whaaaaaaaaaaa!
No idea about the bounty I would have gotten! And you know what, I do not want to know or I would probably chew on my keyboard. To add insult to the injury, I am again shown as "wanted" (did not realize when this again had happened) and the two security vessels who did this bloody killsteal also attack me!
- "wanted" myself, those kill-stealing corrupt security forces hunt me away like a rabid dog
I am without shield and so furious I would love to take them apart, screw by screw. But, no, cut your losses in time, I boost and some evasive maneuvers bring me finally back to supercruise. Docking at Maine Hub, and I need a goddamn drink after this one. ARRRRG! Cheers! Prost!
This should have been the time to go to bed, but no, the pro bounty hunter thinks he can drink and pilot afterwards all the better... So launch, I do again.
Cleve Hub should have the 4ton cargo rack and maybe some more stuff to complement my Eagle´s outfit. On my way there, an unidentified signal (US) pops up and I drop in. In there, a lone "wanted" Cobra circles lazily. I start to k-scan it, but it goes for range, even with boost I cannot get near enough to complete it. This should have warned me that a higher skilled AI is at work here.
I shoot to make it start evade so I can come close. Works. And almost immediately, the ship drops its cargo. No way, friend, you are dead! One cargo pops against my cockpit, bang. Unfortunate, hope it was not too valuable. Then another. And another. My shields are down and I am dumbfounded and drunk. Two more bangs and my ship explodes. Another long stunned stare at the screen.
This must have been mines. So, why does my scanner show them as white blips as if they were cargo??? I cannot believe this. Twice now, I have been given a big fat giant finger by the gods of randomness and unpredicability. I am so glad I grinded some money before this disaster... or I would be back to zero by now. Stay sharp, this is the best advice I can give to anyone I guess. Well, at least I learned something important about mines!
An insignificant (compared to my wealth now) insurance fee later, I roam the vast void again in order to finally make it to Cleve Hub. Almost there, I notice CMDR Toraque´s Cobra doing a weird dance in supercruise. Then I see a second faery close to him dancing with him. Ah, an interdiction. I decide to help out.
It takes a bit to turn around, get away from the planet´s gravity well, but when I arrive at the low energy wakes left in supercruise, I can still target one of those and thus drop into the same location. CMD Toraque is still fighting the enemy Cobra. I textcomm "help has arrived!" and swoop with extended claws down on the Cobra.
However, as I open fire on the enemy, it ceases all activity and just sits there. I don´t ask or discuss and destroy it quickly for 2000 CR bounty. CMDR Toraque has seen this strange behaviour too but has no explanation. A bug, most probably.
After a brief chat, the colleague then asks me about a good trade route. Hm, this is a bit like asking for the amount of my salary, you know. Besides, you have even more cash than me, riding a Cobra! But, so what, I have my policy of transparency, so tell him about the tobacco route. I am gone from here anyways as soon as I find a better frameshift drive. After a quick thanks, he is gone and I cannot chat to him anymore. Maybe he logged off? The comm system works weird sometimes.
In Cleve Hub, I find a 4ton cargo rack, but nothing else useful. I also realize that my last encounter had a double bounty. One with the faction here, one with another faction. So I have to fly to a station owned by the other one to get the second bounty. On my way to Sylvester City I am interdicted by a Cobra. This one delivers a tough fight, but in the end it succumbs, and also drops some natural fabrics. Unfortunately, Sylvester City does not have a black market, so I do the tour back to Ackerman Market after cashing in the bounty.
- another interdiction on my way, with an agressive Viper as a host, is no problem to handle
Over there, the bulleting board finally shows up again a kill contract. Has been a while! It is about an old acquaintance: Wraak. Let´s see if I find him this time! Somehow I broke a dam. While I supercruise through different systems in search of Wraak, I find "wanted" ships galore, and my interdictor gets plenty of work. The improved power coupling works wonders during fights, yielding much more endurance for weapon capacitors, speed and shield regeneration.
After some more while, I am entirely content with the exciting many dogfights I have had today and the game session has to end.
Sunday, 30 November 2014
From bounties to commodities
Ackerman Market, Eravate. My first bounty hunt today went well. I had complemented my Eagle with an interdictor, as well as a kill warrant scanner. On my supercruise out, I sighted a "wanted" Cobra, headed for this station. Some defect prevented the interdictor to fire, even though interdiction range was around 2Mm. As the Cobra dropped into norm space at the station, I managed to scan it, which caused the Cobra to take evasive action. Like this, it would not get anymore into the station´s anti-fire perimeter and I was able to score a kill. Tough bastards, those Cobras, though. In the end, it tried to bargain for its hull integrity by dropping off some cargo. Its destruction yielded me 1987 CR, and gleefully I also scooped in some high value smuggleware - personal weapons for another 4180 CR. A pity though that my cargo racks can only hold 2 tons, as there were 5 out there. They decayed quickly, though, probably rigged with some self-destruction detonators.
I think I should repeat some runs in order to find out about the magnitude of the interdictors defects. Launch!
Another Cobra, but superficial scans show it as clean, so I do not bother. Then a Viper appears on my warp scan. It is wanted. As I approach it, the colleague over there seems to do the same; this results in some pseudo dogfighting while both of us obviously try to get to a firing sollution for our interdictors. At least I can identify the problem which made my interdictor not fire; it was a faulty fire group setting.
Once I realize the Viper´s eagerness to interdict, I let it happen. The disadvantage like this is that he starts in with a firing solution and I have to first outmaneuver him. With an Eagle, though, it is not so much a problem to deal with.
- "competent" Viper, no problem, as it does not use its advantage of superiour speed
After it is over, I am 4625 DR richer. Unfortunately, some electronic defect marks me as wanted. Back to base, have to correct this quickly. Before I can do so, an Eagle security vessel jumps in and scans me. The resulting chase is a close one. Thankfully, my shields hold, with barely a sliver though, and I am away.
On my way to base, I am tempted by an unidentified signal (US). Lots of ships in there. My first k-scan of a Viper reveals only a clean slate. As I turn towards the next, I get scanned by it in return. This is when I realize that it does not make much sense to go hunting for bounties while with a bounty yourself. The Viper attacks me, but I cannot shoot back as I am the "criminal" in this bugged case. So, jump out, thankfully unharmed.
The wanted fee is 293 CR. The loss of time and effort is more annoying, though. I clear the bounty, at least I think I do, but when I launch I am still wanted. Sigh. Quickly out, loop back in.
Since I somehow made this system to my hunting grounds, I might as well get aquainted with all stations in here. Set course for Cleve Hub. Always scanning for victims, of course, but this time my flight time is eventless.^The most interesting thing to know is the available outfits, of course. As I hate inefficiency, some noting of high supply or demand commodities does not hurt.
- Maine Hub is a small outpost, and they to like tobacco over there
Bingo. A cargo rack with 4 tons is ready available here. Finally. And that´s it. Now that I have access to a good range of cargo racks, given all those lucrative haul contracts, I deside to exchange my Eagle for a Hauler. Commodity analysis already indicates some good potential profits, too. But first, I want to continue my analysis. Russel Ring. A Sidewinder tries to interdict me but fails. Mcmahon Dock. Silverster City. Maine Hub. After this, my first route, plus some fetch missions ( 4 fish, 6 grain), is from Ackerman Market to Maine Hub (both have a black market, too). Should make good profit, bringing Fish or Coffee to Maine Hub.´The only problem is: What is the round trip? No high demand items are eyecatching, so I have to look for medium commodities, too.
I am interrupted by an inderdiction. Did not see it coming, should pay more attention. The Sidewinder starts in firing position and with worries I see my shields going down too quickly in order to make it away. So I engage. The sidewinder will now experience what it is to try a hauler piloted by a former bounty hunter! After a short dance, the sidewinder joins the void, and I happily scoop the two cans of liquor which it lost. Conveniently, Ackerman Market has a black market.
Docking there at high speed in order to avoid scans for my liquor. They pay nicely for repairs. I fill up my 18 ton cargo capacity and launch. In my haste to undock, I forget to analyse the market for a round trip. So it will stay a single trip, but maybe I should take time for an indepth look, now that I know most of the markets in Eravate.
- Ackerman Market, Eravate, is the main trading hub
Which makes me discover a 1100 CR profit if I bring tobacco from Ackerman Market to Maine Hub. On my way back, I am interdicted again. This time, it is an Eagle. That might make things difficult. I figure there are no chances to really get away from a nimble ship like this, so I engage. I works well enough, the Eagle pilot is in for a surprise. However, I panick when that ship suddenly launches missiles; boost! This boost carries me out of close range, at the same time reducing maneuverability of my hauler to near zero, thereby giving the nimble plenty of opportunity to line up his guns. My shields are fried and hull down to 80% after this mistake. Then I am back in the dogfight and can finally nail the bastard. The bounty is just 427 CR, but at least enough to pay for the repairs...
Some more runs between Ackerman Market (load tobacco) and Maine Hub (load basic medicines). In my sloppy routine, I do not read a contract properly and mix up agri-medicinces with basic medicines. No freaking system in range sells agri-medecines, I am screwed with that contract. But why should I care, since I just do commodity trading, anyways. It is probably time to look for trans-system routes, as this one is not good enough if I want high profit also on the round trip.
The trips are tense. I evade two more interdictions, and I still have all my wealth invested into tobacco. 13 units and 149 CR left in my pocket. You do not want to be interdicted and shot down in this situation...
After five or six runs, I have enough capital to afford a full load of tobacco. This gives me 18.000 CR profit for a short trip of 290 ls, a sum which would be very time consuming and difficult to earn as a mere bounty hunter in this early stage of the game. However, more is possible, e.g. a round trip with >1000 CR profit each. It will take some time to find one, but it is worth it in the long run.
Next session, as this one has to end. With 109.971 CR, I leave the game rather content.
I think I should repeat some runs in order to find out about the magnitude of the interdictors defects. Launch!
Another Cobra, but superficial scans show it as clean, so I do not bother. Then a Viper appears on my warp scan. It is wanted. As I approach it, the colleague over there seems to do the same; this results in some pseudo dogfighting while both of us obviously try to get to a firing sollution for our interdictors. At least I can identify the problem which made my interdictor not fire; it was a faulty fire group setting.
Once I realize the Viper´s eagerness to interdict, I let it happen. The disadvantage like this is that he starts in with a firing solution and I have to first outmaneuver him. With an Eagle, though, it is not so much a problem to deal with.
- "competent" Viper, no problem, as it does not use its advantage of superiour speed
After it is over, I am 4625 DR richer. Unfortunately, some electronic defect marks me as wanted. Back to base, have to correct this quickly. Before I can do so, an Eagle security vessel jumps in and scans me. The resulting chase is a close one. Thankfully, my shields hold, with barely a sliver though, and I am away.
On my way to base, I am tempted by an unidentified signal (US). Lots of ships in there. My first k-scan of a Viper reveals only a clean slate. As I turn towards the next, I get scanned by it in return. This is when I realize that it does not make much sense to go hunting for bounties while with a bounty yourself. The Viper attacks me, but I cannot shoot back as I am the "criminal" in this bugged case. So, jump out, thankfully unharmed.
The wanted fee is 293 CR. The loss of time and effort is more annoying, though. I clear the bounty, at least I think I do, but when I launch I am still wanted. Sigh. Quickly out, loop back in.
Since I somehow made this system to my hunting grounds, I might as well get aquainted with all stations in here. Set course for Cleve Hub. Always scanning for victims, of course, but this time my flight time is eventless.^The most interesting thing to know is the available outfits, of course. As I hate inefficiency, some noting of high supply or demand commodities does not hurt.
- Maine Hub is a small outpost, and they to like tobacco over there
Bingo. A cargo rack with 4 tons is ready available here. Finally. And that´s it. Now that I have access to a good range of cargo racks, given all those lucrative haul contracts, I deside to exchange my Eagle for a Hauler. Commodity analysis already indicates some good potential profits, too. But first, I want to continue my analysis. Russel Ring. A Sidewinder tries to interdict me but fails. Mcmahon Dock. Silverster City. Maine Hub. After this, my first route, plus some fetch missions ( 4 fish, 6 grain), is from Ackerman Market to Maine Hub (both have a black market, too). Should make good profit, bringing Fish or Coffee to Maine Hub.´The only problem is: What is the round trip? No high demand items are eyecatching, so I have to look for medium commodities, too.
I am interrupted by an inderdiction. Did not see it coming, should pay more attention. The Sidewinder starts in firing position and with worries I see my shields going down too quickly in order to make it away. So I engage. The sidewinder will now experience what it is to try a hauler piloted by a former bounty hunter! After a short dance, the sidewinder joins the void, and I happily scoop the two cans of liquor which it lost. Conveniently, Ackerman Market has a black market.
Docking there at high speed in order to avoid scans for my liquor. They pay nicely for repairs. I fill up my 18 ton cargo capacity and launch. In my haste to undock, I forget to analyse the market for a round trip. So it will stay a single trip, but maybe I should take time for an indepth look, now that I know most of the markets in Eravate.
- Ackerman Market, Eravate, is the main trading hub
Which makes me discover a 1100 CR profit if I bring tobacco from Ackerman Market to Maine Hub. On my way back, I am interdicted again. This time, it is an Eagle. That might make things difficult. I figure there are no chances to really get away from a nimble ship like this, so I engage. I works well enough, the Eagle pilot is in for a surprise. However, I panick when that ship suddenly launches missiles; boost! This boost carries me out of close range, at the same time reducing maneuverability of my hauler to near zero, thereby giving the nimble plenty of opportunity to line up his guns. My shields are fried and hull down to 80% after this mistake. Then I am back in the dogfight and can finally nail the bastard. The bounty is just 427 CR, but at least enough to pay for the repairs...
Some more runs between Ackerman Market (load tobacco) and Maine Hub (load basic medicines). In my sloppy routine, I do not read a contract properly and mix up agri-medicinces with basic medicines. No freaking system in range sells agri-medecines, I am screwed with that contract. But why should I care, since I just do commodity trading, anyways. It is probably time to look for trans-system routes, as this one is not good enough if I want high profit also on the round trip.
The trips are tense. I evade two more interdictions, and I still have all my wealth invested into tobacco. 13 units and 149 CR left in my pocket. You do not want to be interdicted and shot down in this situation...
After five or six runs, I have enough capital to afford a full load of tobacco. This gives me 18.000 CR profit for a short trip of 290 ls, a sum which would be very time consuming and difficult to earn as a mere bounty hunter in this early stage of the game. However, more is possible, e.g. a round trip with >1000 CR profit each. It will take some time to find one, but it is worth it in the long run.
Next session, as this one has to end. With 109.971 CR, I leave the game rather content.
Low level bounties
Ackerman Market, Eravate. I have 4926 CR, my lucrative bounty missions have expired. Checking my reputations, I am still considered neutral despite this slip up. Options are scarce. I could try to look for an extraction site and go bounty hunting, or at a nav beacon. There is also a news which lists the top bounties flying around in the system or close to it. Or scout a bit around to find maybe more lucrative options. Before I ponder too long, I rather take a hauling contract for 3241 CR to Gidzenko Ring in Chamunda. I first want to wait a bit if more jobs for that direction come in, but then I remember that I do not have cargo space to do so! I am in an Eagle.
Lauch. Jump. I cruise towards the station (by now I am used to some stations being so far out as 2000 ls that I do not note this anymore) and spot a Dropship with wanted status. Naw, not for me, yet. Then I am interdicted. Nice, maybe an opportinity for a bounty! As I drop out, my systems suddenly go offline. WTF? I quickly check the rightmenu with the modules. Yeah, sure, I bought a torpedo pylon, that must have overtaxed the system; I quickly shut it down. As I look up again, I am staring into the laser muzzles of an Imperial Clipper. I quickly boost towards and slighty downwards in order to start a circle-strafing maneuver.
However, something weird happens, and this already happened to me in the past a few times: The Clipper does not come closer. Is he strafing backwards at a such high speed as my boost speed?? Despaired I try to break of with full vertical trust; this makes my advancement towards him slower. No use. The Clipper has opened fire and my shields are down with two shots. A precious few more seconds before boost is available again. That damn Clipper is still in front of me! With the next boost I head straight towards him in order to have all available speed from my "speed pool" on this vector. I still seem not to approach it; the Clipper must have a full power reverse!? Moments later, my Eagle dissolves into hot glowing shards and I have lost 2190 CR to the ship insurance. And my hauling mission.
- this is a Python class ship, not the Clipper which destroyed me, but I guess it would be as deadly to my lowly equipped Eagle...
Musing on wtf just happened, I assume that by coming out of supercruise, my speed throttle is reset to low speed. In that case, it is possible that boost accelerates you only for a very brief time, as the flight assisst computer quickly tries to bring you back down on the set speed. If I would have realized this, I could have put the throttle on maximum speed and would have been out of the Clipper´s firing position. Or the Clipper indeed has some faboulous reverse speed of 350 m/s, or the game mechanics are buggy. In the end, I do not really know. Unfortunately, my video capturing does not work still, so I cannot verify my theory about the throttle setting. With a joystick&throttle setup, I guess this kind of mistake could not happen. As I have the throttle set on my mouse wheel and if the system resets my throttle setting from where I left it before the hyperjump, I realize this only when I check explicitly for the speed indicator.
Got to prison, do not pass over start and do not get 3241 CR. Things could go better, you know? Welcome to Elite: Dangerous. I would not want it any other way; a week of pause and I am all noob again, I guess.
Nice new feature: The mission still shows in the rightmenu under transactions and the text informs me that I have failed this mission. I have to manually ackknowledge this by deleting the mission.
Next try. A haul to Levi-Montalcini City in Yakabugai. The board seems to nicely only offer stuff available if it is within my ship´s range and cargo capacity. I take a haul mission and a tempting "fetch"-mission for 14.000 CR.
I launch and forget that I should sell this useless torpedo pylon; just eats my ship´s power grid...
The flight is eventless, this time. Short before the station, I get the sound as if interdicted but nothing happens. Maybe somebody actually tried but it is buggy? Anyways, I am there. Finally, I get rid of the overpowered and empty torpedo pylon and can replace it with a third pulse laser. There is also an A1 power distributor, but with 20195 CR too expensive right now; what a pity! Uhm, just to learn from mistakes; I hope the system will gobble this one? Checking back at the outfit screen, actually the answer is, no? Or the screen there is buggy. I says "power use retracted 7,26 MW, deployed 6,43MW, available 6,40MW". Huh? I do not get it and have to test what this could mean.
Unfortunately, my game session gets interrupted and when I am back, the new haul job I had already accepted is gone, too. Sigh. Only a job to find 3 Indite for this station is still going. While I study the galaxy map, the game crashes into the start menu. A relog ends with an endless spinning sidewinder. Cudos to Psykokow. Then the start button is grey, playing a tutorial mission makes it available again. Being back in the game for 5 minutes and again "server error". I am a bit sore on this since my catastrophical beta2-experience.
Finally logged in, I choose my starting system LHS 3447 to look for the three units of Indite. I have to take two jumps, but it seems to be the closest destination to look for. It is a mixed agricultural/extraction systems, and three of the stations there export minerals. Although the system map does not list Indite, I have learned to not trust its data. Unfortunately, those stations are really really far out, 130.000 ls for the closest one. Sigh. But it gives me ample of time for notes and a study of the system map of this binary star system.Yaping Enterprise. Fairbarin Station. Then Worlidge Terminal. But Yaping Enterprise is an instant hit, with some low supply on Indite. Unfortunately, there are still three stolen computer components in my hold. Sigh. And I got scanned on my way in... checking my fines, I was fortunate to have avoided the scan; I was swooping into the docking area at high speed. So I launch again, but before I again make a voyage of 130.000 ls out here, I rather dump that cargo than jumping to a station with a black market.
- nice scenery, but a bit difficult on options what to do
Dumping the stuff in supercruise, and when I turn back I also do not forget to test my weapon setup. As expected, I am again overtaxing the powergrid. The overdraw is minimal, though, easily compensated by setting the cargo hatch on second priority. Good that I tested it. Now it is just a question whether the module priorities still do reset after each exit from supercruise, as it did in beta.
And, back to Yakabugai, I guess. Some hard earned cash this was. After some pondering what to do, the server kicks me again out. Maybe Frontier included some kind of idle count down? Fortunately I am let log in without trouble this time. Since there is no really lucrative mission here, a trip to the bigger Serebrov Station is in order. No good missions there, either, besides, I want some action now. Before it is not clear whether I get to keep my data and cash, I would rather not engage in the time work of collecting trading information.
Of all the systems I have data about Kremainn is the closest system which has a planet with a metal rich ring. I want some bounty hunting, and extraction sites used to be the places to look for stuff. But then I go spontaneously to Eravate. A hauler yields 300 CR, then an Eagle 3000 CR. Much faster than hauling missions, so far. 562 CR for a Sidewinder, 2400 CR for a Cobra. The latter drops two units of battle weapons, which will increase my wealth rather nicely, too. The hauler before dopped tea, which is also not too cheap, and then my cargo hold is full. Ackerman Market has the black market here, so there I go. 6700 CR bounties, 8000 CR for the stuff. Interesting to note: Tea is in "supply" on the black market, for 1600 CR, but if I wanted to buy it there, I would have to bring something stolen here or I cannot access the black market at all.
My balance is now 30.000 CR. Checking outfit, and oooh I need to refuel since my tank is almost empty. No problem, costs only 178 CR. I want another run like this. Launch.
Long time before something "unclean" gets in front of my guns. But then it is a Viper, 5045 CR. After a while, I spot some laser fire and make hast towards it. A Cobra attacks an Anaconda, which is down to 73%. I smell an opportunity. However, as I circle the Anaconda, the Cobra seems to have let her go. No gunfire from the Anaconda while it is maneuvering away from the Cobra, so maybe this one has no turrets? Hmm... a risk. On the leftmenu, I select the Anaconda´s power plant as a sub target. If I can hit it, it should destroy the Anaconda much faster than whittling down the enormous tanked hull. Fire! My capacitors deplete and the Anaconda shows not much dents. And, worse yet, this one does very well have turrets. Multicannons from the front side catch me, and nimbly going towards the underbelly, I am welcomed by tungsten bullets, too. Damn, all wrong assumptions brought me into this. Moments later, another Eagle is space junk and I pay another 2400 CR to the insurance.
- one of the many encounters while bounty hunting
It seems I lost my virginity very quickly in this gamma version of the game. I use the occasion to exchange my gimbal pulse laser into a multicannon. Launch!
One unidentified signal on my way has just three security vessels. At the nav point, I identify a wanted Cobra, which is worth 9000 CR. It also drops cargo, and as I look for it after the fray, they are three units of technical blueprints. No idea what they are for, but back at Ackerman Station, they are woth 1800 CR each; and that´s the half value you get only at black markets! As I check the bounty vouchers, to my pleasing eye the voucher from before my destruction is still there! So Frontier alleviated the draconic punishment for getting your ship destroyed. Cash balance: 40.125 CR. Minus 1450 CR, that is, for the ammo from the multicannon. Expensive, at this point in my career.
There is a fetch-contract for 33.000 CR, nine indite. I know where I get it from but I do not have the cargo capacity. I toy with switching to a hauler, but when I check outfits, there are no cargo racks to upgrade even the Hauler to this capacity. Damn. So, launch!
Some two bounty vouchers later, I have somehow caused a security vessel to be a red blip on my radar, but thankfully it does not attack. A bit later, a Sidewinder, no, two of them, attack me. I shoot back and, bingo, I am wanted. Hrmpf. I guess another bug then?
40.000 Credits, the board shows no more bounty missions, so I guess my reputation to do them is screwed since last week, when I let those four lucrative ones slide. Well, I wanted action, so I better look for it. But my impression right now is that it is paramount at first to just travel araound and get a clear picture of all options. I am still looking for some measly 4ton cargo racks!
My cash is enough to afford an interdictor, and with it I launch and hope to catch "wanted" targets already in supercruise. Travelling around in a nav beacon is a bit tedious. And, yes, a wanted Eagle is on counter course, so I adapt my heading. Firing it at long range does not work and I remember from last beta that you have to be pretty close for it to work. Before I can interdict tghe Eagle, however, I am interdicted myself and I let this happen. Strange enough, already in the interdiction phase, two blips on my radar are red. As I drop out, the red Viper attacks without hesitation. I return fire after I confirmed this target being wanted, too. It happens as it does; the instance I shoot it, I am wanted again. Hrrmmm. This Viper delivers also quite a fight. After I am a voucher of 3125 CR richer, I set course back to the station. No sense to bounty hunt around with a bounty on my head as well; I would just be attacked by "clean" targets and probably incur even more bounties on my head.
- boom, and a little bit richer
Another interdiction. A system security vessel. Run. From a Viper? It stays effortlessly at my six and scans me. Then it conforms in the text commlink, "criminal detected, starting attack run". The only way I get away from it is to slow down to "blue" speed, do a U-turn and boost like no tomorrow. Like this, the frameshift drive gets enough distance to quickly engage.
At the station, I check my rightmenu. A little red triangle pointing downwards on my status with the faction "Eravate Network" tells me that I lost repuation with them. So, in conclusion, attacking "wanted" targets nevertheless screws your reputation with the faction the target is affiliated with. In consequence, I guess I should never hunt bounties in Federal systems on federal factions, or I un-welcome myself very quickly from my host system.
Bulletin board again has no missions for a tiny Eagle. I need a better income or this game will be a bit too onesided for my taste. There are hardly any options without some reasonable shopping. Or, more precise, I am so totally clueless on this whole new reputation thing.
As I study the galaxy map, the jump lines form a closed off cluster; at some point the jump distance seems to long for my current ship´s range. And there are no high-tech systems in this cluster, but a lot of industry, refinery and some extraction systems. I think the bist thing would be to find a cluster of rich worlds and start from there. So, first task is: Get the hell out of here. Which means I have to scout around, find a better frameshift drive andm incidentally, earn the cash to afford it.
A bit more of a study, plus google search, and it seems that I am within a huge area of Federation space. If you take Sol as a center, to its south-eastern direction Empire space finally appears. Alliance space is to the north and seems to be the smallest volume. Mind boggling. Totally overwhelming on the scope of the game. But, what to do there? We will see what Frontier is going to offer once the game actually launches.
More has to wait until next time. This session took now almost four hours, anyways.
Lauch. Jump. I cruise towards the station (by now I am used to some stations being so far out as 2000 ls that I do not note this anymore) and spot a Dropship with wanted status. Naw, not for me, yet. Then I am interdicted. Nice, maybe an opportinity for a bounty! As I drop out, my systems suddenly go offline. WTF? I quickly check the rightmenu with the modules. Yeah, sure, I bought a torpedo pylon, that must have overtaxed the system; I quickly shut it down. As I look up again, I am staring into the laser muzzles of an Imperial Clipper. I quickly boost towards and slighty downwards in order to start a circle-strafing maneuver.
However, something weird happens, and this already happened to me in the past a few times: The Clipper does not come closer. Is he strafing backwards at a such high speed as my boost speed?? Despaired I try to break of with full vertical trust; this makes my advancement towards him slower. No use. The Clipper has opened fire and my shields are down with two shots. A precious few more seconds before boost is available again. That damn Clipper is still in front of me! With the next boost I head straight towards him in order to have all available speed from my "speed pool" on this vector. I still seem not to approach it; the Clipper must have a full power reverse!? Moments later, my Eagle dissolves into hot glowing shards and I have lost 2190 CR to the ship insurance. And my hauling mission.
- this is a Python class ship, not the Clipper which destroyed me, but I guess it would be as deadly to my lowly equipped Eagle...
Musing on wtf just happened, I assume that by coming out of supercruise, my speed throttle is reset to low speed. In that case, it is possible that boost accelerates you only for a very brief time, as the flight assisst computer quickly tries to bring you back down on the set speed. If I would have realized this, I could have put the throttle on maximum speed and would have been out of the Clipper´s firing position. Or the Clipper indeed has some faboulous reverse speed of 350 m/s, or the game mechanics are buggy. In the end, I do not really know. Unfortunately, my video capturing does not work still, so I cannot verify my theory about the throttle setting. With a joystick&throttle setup, I guess this kind of mistake could not happen. As I have the throttle set on my mouse wheel and if the system resets my throttle setting from where I left it before the hyperjump, I realize this only when I check explicitly for the speed indicator.
Got to prison, do not pass over start and do not get 3241 CR. Things could go better, you know? Welcome to Elite: Dangerous. I would not want it any other way; a week of pause and I am all noob again, I guess.
Nice new feature: The mission still shows in the rightmenu under transactions and the text informs me that I have failed this mission. I have to manually ackknowledge this by deleting the mission.
Next try. A haul to Levi-Montalcini City in Yakabugai. The board seems to nicely only offer stuff available if it is within my ship´s range and cargo capacity. I take a haul mission and a tempting "fetch"-mission for 14.000 CR.
I launch and forget that I should sell this useless torpedo pylon; just eats my ship´s power grid...
The flight is eventless, this time. Short before the station, I get the sound as if interdicted but nothing happens. Maybe somebody actually tried but it is buggy? Anyways, I am there. Finally, I get rid of the overpowered and empty torpedo pylon and can replace it with a third pulse laser. There is also an A1 power distributor, but with 20195 CR too expensive right now; what a pity! Uhm, just to learn from mistakes; I hope the system will gobble this one? Checking back at the outfit screen, actually the answer is, no? Or the screen there is buggy. I says "power use retracted 7,26 MW, deployed 6,43MW, available 6,40MW". Huh? I do not get it and have to test what this could mean.
Unfortunately, my game session gets interrupted and when I am back, the new haul job I had already accepted is gone, too. Sigh. Only a job to find 3 Indite for this station is still going. While I study the galaxy map, the game crashes into the start menu. A relog ends with an endless spinning sidewinder. Cudos to Psykokow. Then the start button is grey, playing a tutorial mission makes it available again. Being back in the game for 5 minutes and again "server error". I am a bit sore on this since my catastrophical beta2-experience.
Finally logged in, I choose my starting system LHS 3447 to look for the three units of Indite. I have to take two jumps, but it seems to be the closest destination to look for. It is a mixed agricultural/extraction systems, and three of the stations there export minerals. Although the system map does not list Indite, I have learned to not trust its data. Unfortunately, those stations are really really far out, 130.000 ls for the closest one. Sigh. But it gives me ample of time for notes and a study of the system map of this binary star system.Yaping Enterprise. Fairbarin Station. Then Worlidge Terminal. But Yaping Enterprise is an instant hit, with some low supply on Indite. Unfortunately, there are still three stolen computer components in my hold. Sigh. And I got scanned on my way in... checking my fines, I was fortunate to have avoided the scan; I was swooping into the docking area at high speed. So I launch again, but before I again make a voyage of 130.000 ls out here, I rather dump that cargo than jumping to a station with a black market.
- nice scenery, but a bit difficult on options what to do
Dumping the stuff in supercruise, and when I turn back I also do not forget to test my weapon setup. As expected, I am again overtaxing the powergrid. The overdraw is minimal, though, easily compensated by setting the cargo hatch on second priority. Good that I tested it. Now it is just a question whether the module priorities still do reset after each exit from supercruise, as it did in beta.
And, back to Yakabugai, I guess. Some hard earned cash this was. After some pondering what to do, the server kicks me again out. Maybe Frontier included some kind of idle count down? Fortunately I am let log in without trouble this time. Since there is no really lucrative mission here, a trip to the bigger Serebrov Station is in order. No good missions there, either, besides, I want some action now. Before it is not clear whether I get to keep my data and cash, I would rather not engage in the time work of collecting trading information.
Of all the systems I have data about Kremainn is the closest system which has a planet with a metal rich ring. I want some bounty hunting, and extraction sites used to be the places to look for stuff. But then I go spontaneously to Eravate. A hauler yields 300 CR, then an Eagle 3000 CR. Much faster than hauling missions, so far. 562 CR for a Sidewinder, 2400 CR for a Cobra. The latter drops two units of battle weapons, which will increase my wealth rather nicely, too. The hauler before dopped tea, which is also not too cheap, and then my cargo hold is full. Ackerman Market has the black market here, so there I go. 6700 CR bounties, 8000 CR for the stuff. Interesting to note: Tea is in "supply" on the black market, for 1600 CR, but if I wanted to buy it there, I would have to bring something stolen here or I cannot access the black market at all.
My balance is now 30.000 CR. Checking outfit, and oooh I need to refuel since my tank is almost empty. No problem, costs only 178 CR. I want another run like this. Launch.
Long time before something "unclean" gets in front of my guns. But then it is a Viper, 5045 CR. After a while, I spot some laser fire and make hast towards it. A Cobra attacks an Anaconda, which is down to 73%. I smell an opportunity. However, as I circle the Anaconda, the Cobra seems to have let her go. No gunfire from the Anaconda while it is maneuvering away from the Cobra, so maybe this one has no turrets? Hmm... a risk. On the leftmenu, I select the Anaconda´s power plant as a sub target. If I can hit it, it should destroy the Anaconda much faster than whittling down the enormous tanked hull. Fire! My capacitors deplete and the Anaconda shows not much dents. And, worse yet, this one does very well have turrets. Multicannons from the front side catch me, and nimbly going towards the underbelly, I am welcomed by tungsten bullets, too. Damn, all wrong assumptions brought me into this. Moments later, another Eagle is space junk and I pay another 2400 CR to the insurance.
- one of the many encounters while bounty hunting
It seems I lost my virginity very quickly in this gamma version of the game. I use the occasion to exchange my gimbal pulse laser into a multicannon. Launch!
One unidentified signal on my way has just three security vessels. At the nav point, I identify a wanted Cobra, which is worth 9000 CR. It also drops cargo, and as I look for it after the fray, they are three units of technical blueprints. No idea what they are for, but back at Ackerman Station, they are woth 1800 CR each; and that´s the half value you get only at black markets! As I check the bounty vouchers, to my pleasing eye the voucher from before my destruction is still there! So Frontier alleviated the draconic punishment for getting your ship destroyed. Cash balance: 40.125 CR. Minus 1450 CR, that is, for the ammo from the multicannon. Expensive, at this point in my career.
There is a fetch-contract for 33.000 CR, nine indite. I know where I get it from but I do not have the cargo capacity. I toy with switching to a hauler, but when I check outfits, there are no cargo racks to upgrade even the Hauler to this capacity. Damn. So, launch!
Some two bounty vouchers later, I have somehow caused a security vessel to be a red blip on my radar, but thankfully it does not attack. A bit later, a Sidewinder, no, two of them, attack me. I shoot back and, bingo, I am wanted. Hrmpf. I guess another bug then?
40.000 Credits, the board shows no more bounty missions, so I guess my reputation to do them is screwed since last week, when I let those four lucrative ones slide. Well, I wanted action, so I better look for it. But my impression right now is that it is paramount at first to just travel araound and get a clear picture of all options. I am still looking for some measly 4ton cargo racks!
My cash is enough to afford an interdictor, and with it I launch and hope to catch "wanted" targets already in supercruise. Travelling around in a nav beacon is a bit tedious. And, yes, a wanted Eagle is on counter course, so I adapt my heading. Firing it at long range does not work and I remember from last beta that you have to be pretty close for it to work. Before I can interdict tghe Eagle, however, I am interdicted myself and I let this happen. Strange enough, already in the interdiction phase, two blips on my radar are red. As I drop out, the red Viper attacks without hesitation. I return fire after I confirmed this target being wanted, too. It happens as it does; the instance I shoot it, I am wanted again. Hrrmmm. This Viper delivers also quite a fight. After I am a voucher of 3125 CR richer, I set course back to the station. No sense to bounty hunt around with a bounty on my head as well; I would just be attacked by "clean" targets and probably incur even more bounties on my head.
- boom, and a little bit richer
Another interdiction. A system security vessel. Run. From a Viper? It stays effortlessly at my six and scans me. Then it conforms in the text commlink, "criminal detected, starting attack run". The only way I get away from it is to slow down to "blue" speed, do a U-turn and boost like no tomorrow. Like this, the frameshift drive gets enough distance to quickly engage.
At the station, I check my rightmenu. A little red triangle pointing downwards on my status with the faction "Eravate Network" tells me that I lost repuation with them. So, in conclusion, attacking "wanted" targets nevertheless screws your reputation with the faction the target is affiliated with. In consequence, I guess I should never hunt bounties in Federal systems on federal factions, or I un-welcome myself very quickly from my host system.
Bulletin board again has no missions for a tiny Eagle. I need a better income or this game will be a bit too onesided for my taste. There are hardly any options without some reasonable shopping. Or, more precise, I am so totally clueless on this whole new reputation thing.
As I study the galaxy map, the jump lines form a closed off cluster; at some point the jump distance seems to long for my current ship´s range. And there are no high-tech systems in this cluster, but a lot of industry, refinery and some extraction systems. I think the bist thing would be to find a cluster of rich worlds and start from there. So, first task is: Get the hell out of here. Which means I have to scout around, find a better frameshift drive andm incidentally, earn the cash to afford it.
A bit more of a study, plus google search, and it seems that I am within a huge area of Federation space. If you take Sol as a center, to its south-eastern direction Empire space finally appears. Alliance space is to the north and seems to be the smallest volume. Mind boggling. Totally overwhelming on the scope of the game. But, what to do there? We will see what Frontier is going to offer once the game actually launches.
More has to wait until next time. This session took now almost four hours, anyways.
Thursday, 27 November 2014
Multiplayer?
This is just a hasty update and excursus.
I really wish they would implement shared missions and bounties asap. Right now I so totally crave for some teamplay, after about four monthes of mainly a solo experience in Elite: Dangerous. Dragon Age: Inquisition with its multiplayer part fills a gap where Elite: Dangerous still has to deliver, namely a support for teamwork and fast paced challenging missions for teams. Or maybe, it has not to exactly to fill it, it is just two different genres to play with. It is a pity that my time is too scarce to serve both games. But that´s life. DAI is already released and Elite still in its gamma, but frankly, both behave like being still in beta stage, so no matter how you look at it, the choice is difficult. Once I start one of them, I am usually hooked for the rest of my game session. I do not remember a situation like this ever before, that two equally very interesting games are out roughly around the same time and making up my mind which one to play was never so difficult for me!
DAI multiplayer is basically a dungeon crawl into one of three dungeon templates which are assembled randomly and consist of five levels each. You are assaulted by one of three different factions; templars, mages or demons. The difficulty level is considerable, especially the last level, which features hordes of enemies and a particular annoying leader, the "endboss". I suspect the perceived difficulty might just be because the game mechanics are not fully explored yet by the playerbase, respectively the required epic weaponry is still not in place.
You have three starting classes and can unlock via random loot up to 12 classes. They are defined via two skill trees each, to be leveled up to a maximum of level 20, so a little bit (although indeed little bit!) variety is possible. You also have a loot mechanic similar to Mass Effect 3 multiplayer, whereby you only find very few items in the dungeon, mainly gold, with which you can then buy supply chests; they give you random of common, rare, epic quality (like a package of trading cards).
So far, I am having a blast. I have now six active characters, one at level 20 and the rest around level 10-14. A first epic item, a staff for my level 20 Keeper, also found its way into my inventory, and I have sufficient high-damage weapons for every class. I usually play one class for about three to four runs and then switch around for some change in play style.
What I like about DAI multiplayer is, that it did largely away with the old and overcome tank-healer mechanic. There are no healing spells. You can carry only two healing potions max per dungeon. There are some classes with "tank" skills, meaning they can take a beating, but all other classes have some form of damage avoidance, too. People tell me that you still need a tanky class in the third and highest difficulty, but I would like to challenge this opinion, once characters are geared up sufficiently and players now better how to play the game mechanics.
There are also some "bads". The slow connects until the run can finally start, some very annoying disconnects which make you loose all XP and loot from the run. There is no dodge or cover mechanic, so the game does not feel as frantic and fast paced as Mass Effect 3 multiplayer does. And, nerdy but true, the mostly ugly to very ugly character faces. E.g. to by classified as "very ugly": the Keeper. Besides, I don´t know why Biowares after decades is still not able to produce proper long haired characters. Well, at least they have now bows with strings, which was not the case in Dragon Age: Origins back in 2010 and made me doubt their overall programming skills). And, last but not least, there is no push to talk for the ingame voicechat, WTF, Bioware did you think if you thought at all!?!? Speaking of which, I am not sure if Elite has a push to talk button? Have to look this up!
Right now, I do not feel like engaging DAI´s apparently huge and Skyrim-eque single-player part. Since Bioware has a record of moreless high quality role playing games, I am sure it is going to be a lot of fun. However, Elite still takes precedence over this venture. This is also why I think that DAI currently just fills the multiplayer gap of Elite: Dangerous for me. BTW, a good space sim multiplayer is offered by SWTOR. It is arena-style. I played it for some time and found it a nice experience. It was just the lack of connection to the game world as a whole which ultimately made it boring for me.
In the meanwhile, I thought about having a blueish paint for my Eagle and a dual rail gun outfit, naming the ship "Blue Fire". Coincidentally, when I looked up the available paint jobs in Frontier´s online shop, a free set of paint jobs for the Cobra was handed out. Unfortunately, the shop acted very buggy so I was not able to browse and buy stuff. What I could see though is that the kind of blue paint job I imagine I want for my Eagle does not exist (yet). There need to be a paint jobs with outlines of Eagle wings included, this should be obvious for an Eagle class spacefighter!
I really wish they would implement shared missions and bounties asap. Right now I so totally crave for some teamplay, after about four monthes of mainly a solo experience in Elite: Dangerous. Dragon Age: Inquisition with its multiplayer part fills a gap where Elite: Dangerous still has to deliver, namely a support for teamwork and fast paced challenging missions for teams. Or maybe, it has not to exactly to fill it, it is just two different genres to play with. It is a pity that my time is too scarce to serve both games. But that´s life. DAI is already released and Elite still in its gamma, but frankly, both behave like being still in beta stage, so no matter how you look at it, the choice is difficult. Once I start one of them, I am usually hooked for the rest of my game session. I do not remember a situation like this ever before, that two equally very interesting games are out roughly around the same time and making up my mind which one to play was never so difficult for me!
DAI multiplayer is basically a dungeon crawl into one of three dungeon templates which are assembled randomly and consist of five levels each. You are assaulted by one of three different factions; templars, mages or demons. The difficulty level is considerable, especially the last level, which features hordes of enemies and a particular annoying leader, the "endboss". I suspect the perceived difficulty might just be because the game mechanics are not fully explored yet by the playerbase, respectively the required epic weaponry is still not in place.
You have three starting classes and can unlock via random loot up to 12 classes. They are defined via two skill trees each, to be leveled up to a maximum of level 20, so a little bit (although indeed little bit!) variety is possible. You also have a loot mechanic similar to Mass Effect 3 multiplayer, whereby you only find very few items in the dungeon, mainly gold, with which you can then buy supply chests; they give you random of common, rare, epic quality (like a package of trading cards).
So far, I am having a blast. I have now six active characters, one at level 20 and the rest around level 10-14. A first epic item, a staff for my level 20 Keeper, also found its way into my inventory, and I have sufficient high-damage weapons for every class. I usually play one class for about three to four runs and then switch around for some change in play style.
What I like about DAI multiplayer is, that it did largely away with the old and overcome tank-healer mechanic. There are no healing spells. You can carry only two healing potions max per dungeon. There are some classes with "tank" skills, meaning they can take a beating, but all other classes have some form of damage avoidance, too. People tell me that you still need a tanky class in the third and highest difficulty, but I would like to challenge this opinion, once characters are geared up sufficiently and players now better how to play the game mechanics.
There are also some "bads". The slow connects until the run can finally start, some very annoying disconnects which make you loose all XP and loot from the run. There is no dodge or cover mechanic, so the game does not feel as frantic and fast paced as Mass Effect 3 multiplayer does. And, nerdy but true, the mostly ugly to very ugly character faces. E.g. to by classified as "very ugly": the Keeper. Besides, I don´t know why Biowares after decades is still not able to produce proper long haired characters. Well, at least they have now bows with strings, which was not the case in Dragon Age: Origins back in 2010 and made me doubt their overall programming skills). And, last but not least, there is no push to talk for the ingame voicechat, WTF, Bioware did you think if you thought at all!?!? Speaking of which, I am not sure if Elite has a push to talk button? Have to look this up!
Right now, I do not feel like engaging DAI´s apparently huge and Skyrim-eque single-player part. Since Bioware has a record of moreless high quality role playing games, I am sure it is going to be a lot of fun. However, Elite still takes precedence over this venture. This is also why I think that DAI currently just fills the multiplayer gap of Elite: Dangerous for me. BTW, a good space sim multiplayer is offered by SWTOR. It is arena-style. I played it for some time and found it a nice experience. It was just the lack of connection to the game world as a whole which ultimately made it boring for me.
In the meanwhile, I thought about having a blueish paint for my Eagle and a dual rail gun outfit, naming the ship "Blue Fire". Coincidentally, when I looked up the available paint jobs in Frontier´s online shop, a free set of paint jobs for the Cobra was handed out. Unfortunately, the shop acted very buggy so I was not able to browse and buy stuff. What I could see though is that the kind of blue paint job I imagine I want for my Eagle does not exist (yet). There need to be a paint jobs with outlines of Eagle wings included, this should be obvious for an Eagle class spacefighter!
Tuesday, 25 November 2014
Gamma starting
"Disconnect from server" is the first message I get when I finally can start the gamma 1.01 client and choose my only starter option "new commander". A second try lets me in, and I am somewhere in space, namely Threvithick Dock, system LHS 3447, a democratic governed agriculture economy. It is a huge system, the largest I have seen so far; two suns, twelve planets and at least as much moons and overal seven stations.
The system map has become quite informative. Dominating faction as well as all other large relevant factions are listed, with %tage of influence, government type, adherence to which major faction and my status towards them. "Future of LHS 3447" is with a share of 55% the dominating faction, alleged to the Federation. There are four other factions around. Mind boggling, if something like this is the case in every one of the myriad possible larger systems!
Three types of personal ranking are established on the rightmenu: Combat rank "harmless", trade rank "peniless", explorer rank "aimless". This is going to be so much exciting! However, this, 100 CR and a measly Sidewinder leaves me not much to do than to check to bulletin board for some possible income. There is a 133k CR kill mission. I am very sure the target ship "Wraak" will just obliterate me, but the potential jump in wealth is so tempting. And I like challenges, so I accept.
Three locations to look for the ship. Off I go. Wish me luck... First stop: Eravate, 4,17 ly away. Launching, I note that the planets must have again gotten a graphical upgrade. Very detailed clouds to be seen. Being back on a standard monitor with EDtracker seems so weird after my epiphany with the Oculus Rift on the premiere event. Jump!
Uh oh. Endless hyperjump. Almost, but finally, I am spit out. I guess it is now time for going through all unidentified signals I can get hold of! One star, six stations and over a dozen planets, again. Whew. Cruising around for a while, I wonder if it makes sense to waste time like this or rather take a more reliable source of income in smaller bits. Wham, interdiction. I let myself getting caught, maybe it is the cuprit I look for himself. No... a freaking Anaconda!! Do I give boost omygosh, no way I tackle that ship with a starter Sidewinder! Some stray shots get to me until I am back in supercruise. Hull is down 82%.Uff.
After a while without any incidents nor unidentified signals (US), I want to move onwards to LHS 15613. But before I can do so, I am interdicted, and I let it happen again. An Eagle approaches me, "clean" status, and I make sure to maneuver out of his point blank range. I am correct with my hunch as it opens fire. Some frantic maneuvering and my guns not firing, until I check the rightmenu and realize that I am in the wrong firegroup. This remedied, I finally return fire, and some 30 seconds later, that Eagle is toasted. First blood! And a handy bounty voucher of 2069 CR is mine! The voucher is on "Independent Eravate Free", so I check the system map to make sure I am going to land at a station which is actually owned by this faction. Ackerman Market is one of those, so I set course. Wait, wait, an US finally pops up. Enter. A "clean" Orca. Nice to see this new ship type! But onwards I need to go. No possibility to communicate or trade with it.
Ackerman Market has a black market. And suddenly I see that CMDR Finn Lazereyes from my friends list is online. I text chat and try also the overhauled voice comm. It works! And it sounds as awesome as it did in the demo on the premiere event. We agree that everything is super cool and that the friends list probably made us spawn at the same location. And I have this juicy kill contract, maybe we can tackle it together?
We quickly verify that we can drop into each others low energy wakes, which appear as soon as one of us drops from supercruise. (There is only a bug sometimes, which makes the wake target pass by while it still should be way out ahead.) Like this, we can follow each other into US or when one of us interdicts or is interdicted. Finn conveniently already has bought an intderdictor himself. He also states that he has the same kill mission, but has not encountered Wraak for a long time, his mission running out in about an hour.
Instead of going on an extended search, which would probably end with our destruction anyways, we drop into the nav beacon close to the sun and scan for some wanted ships. Unfortunately, the bounties are not shared between us, so whoever lands the killing blow gets the bounty. However, I am lucky when a "wanted" hauler drops some cargo before being destroyed. Finn gets the bounty voucher, I get to scoop 3 units of personal weapons.
After a while, we dock again at Ackerman Market and I can cash in about 2000 CR bounties and 6000 CR on the black market for the three personal weapons. Finn has a bug, his bounty vouchers have disappeared. He wants to restart the game but never appears again online. I also not that server response is very slow and I also get disconnected a few times while browsing the station menu.
You know, I start to wonder where my mercenary pack with the promised Eagle ownership is? Coincidentally, when I stare at the galaxy map, I notice a little ship icon at my starter system. Accessing the ship yard in my current station, the tab on "ship locations" indeed shows me my Eagle! Wohoo!!! I think I am going to fetch it there. But not before I take note of all high and demand supply commodities here. I might want to do some lucrative trading on occasion.
I still do not know whether another wipe is landing before the final release, so I am not in grind mode now. However, you never know and I just want to act as I see fit and feel fun. Trading is fun if not overdone. Looking up the system map, I see that LHS 3447 imports amongst others hydrogen fuels, the only commodity which is also here in supply. So I load up 6 units. Better than flying with an empty cargo hold, I guess. Before, I also re-outfit my Sidewinder to have an additional 2ton cargo rack instead of the basic discovery scanner.
Arriving in LHS 3447, to my dismay I have to note that Dalton Gateway, the station with the commodities and also my Eage stored there, is 110.000 ls out! Definitely not a good route to take, at least until Frontier has implemented the in-system hyperjumps. This gives me time to study the system map again. You know what? There can be now several stations in a system which have a commodity market. Three other stations import animal meat, something which is in high supply in Ackerman Market. With a bit of luck, this already could pose for a very good trade opportunity!
But first, the Eagle. I want some action before I commit to trading, I need the cash to affort high priced commodities anyways.
Aaand, yep, that´s what I feared. The system map is totally inaccurate concerning the imports and exports. The hydrogen fuel I have loaded is exactly at the same price as in Eravate. Sigh. I hate this, Frontier should know about this bug since long time, and this here is supposed to be the gamma client!
I modify the Eagle´s outfit and exchange the D-scan for a cargo rack, so it has overal 4 tons capacity. I can still upgrade it to 6tons, but the required equipment is not listed here. Then I check the bulleting board and find another assiassination mission. Whopping 184k CR.
In Eravate, an US is scarce, and I am soon interdicted. A competent Cobra opens fire after a short while. Somehow, this Cobra is no match for my Eagle. It used to be more difficult if I remember correctly. A bounty voucher of 5.082 CR is now mine. Good cash, at this early stage! Aaand another interdiction, this time a "master" Eagle, and quickly, I earn a 2782 CR voucher. Keep it coming, I say!
But then I realize that the "wanted" bug is still there, too. I am suddenly "wanted", for 198 CR. I better remove it before anything bad happens to my bounty vouchers and me....What is also still there is the "reversed direction landing" bug, where I have to turn my ship in the opposite direction before the landing pad actually accepts me. Should I ticket it? I doubt they do not know about this, no?
With my now 16.000 CR, I decide to buy a weapon for the still empty third mount. But, no pulse laser is available. I never tried a torpedo, and it is probably the best second option, just in case my assassination contracts should turn out to be larger ships. Unfortunately, I discover then that the ammunition, one freaking torpedo, costs 15k CR! I really hope this thing packs some punch and one shots bigger ships, or all this money for that ammo is not really worth it.
Unfortunately also, my time for this game session is up. As usual when a new build is out and I need to re-orientate myself, I forget to make screenshots, so this blog entry will be a bland one forever.
The system map has become quite informative. Dominating faction as well as all other large relevant factions are listed, with %tage of influence, government type, adherence to which major faction and my status towards them. "Future of LHS 3447" is with a share of 55% the dominating faction, alleged to the Federation. There are four other factions around. Mind boggling, if something like this is the case in every one of the myriad possible larger systems!
Three types of personal ranking are established on the rightmenu: Combat rank "harmless", trade rank "peniless", explorer rank "aimless". This is going to be so much exciting! However, this, 100 CR and a measly Sidewinder leaves me not much to do than to check to bulletin board for some possible income. There is a 133k CR kill mission. I am very sure the target ship "Wraak" will just obliterate me, but the potential jump in wealth is so tempting. And I like challenges, so I accept.
Three locations to look for the ship. Off I go. Wish me luck... First stop: Eravate, 4,17 ly away. Launching, I note that the planets must have again gotten a graphical upgrade. Very detailed clouds to be seen. Being back on a standard monitor with EDtracker seems so weird after my epiphany with the Oculus Rift on the premiere event. Jump!
Uh oh. Endless hyperjump. Almost, but finally, I am spit out. I guess it is now time for going through all unidentified signals I can get hold of! One star, six stations and over a dozen planets, again. Whew. Cruising around for a while, I wonder if it makes sense to waste time like this or rather take a more reliable source of income in smaller bits. Wham, interdiction. I let myself getting caught, maybe it is the cuprit I look for himself. No... a freaking Anaconda!! Do I give boost omygosh, no way I tackle that ship with a starter Sidewinder! Some stray shots get to me until I am back in supercruise. Hull is down 82%.Uff.
After a while without any incidents nor unidentified signals (US), I want to move onwards to LHS 15613. But before I can do so, I am interdicted, and I let it happen again. An Eagle approaches me, "clean" status, and I make sure to maneuver out of his point blank range. I am correct with my hunch as it opens fire. Some frantic maneuvering and my guns not firing, until I check the rightmenu and realize that I am in the wrong firegroup. This remedied, I finally return fire, and some 30 seconds later, that Eagle is toasted. First blood! And a handy bounty voucher of 2069 CR is mine! The voucher is on "Independent Eravate Free", so I check the system map to make sure I am going to land at a station which is actually owned by this faction. Ackerman Market is one of those, so I set course. Wait, wait, an US finally pops up. Enter. A "clean" Orca. Nice to see this new ship type! But onwards I need to go. No possibility to communicate or trade with it.
Ackerman Market has a black market. And suddenly I see that CMDR Finn Lazereyes from my friends list is online. I text chat and try also the overhauled voice comm. It works! And it sounds as awesome as it did in the demo on the premiere event. We agree that everything is super cool and that the friends list probably made us spawn at the same location. And I have this juicy kill contract, maybe we can tackle it together?
We quickly verify that we can drop into each others low energy wakes, which appear as soon as one of us drops from supercruise. (There is only a bug sometimes, which makes the wake target pass by while it still should be way out ahead.) Like this, we can follow each other into US or when one of us interdicts or is interdicted. Finn conveniently already has bought an intderdictor himself. He also states that he has the same kill mission, but has not encountered Wraak for a long time, his mission running out in about an hour.
Instead of going on an extended search, which would probably end with our destruction anyways, we drop into the nav beacon close to the sun and scan for some wanted ships. Unfortunately, the bounties are not shared between us, so whoever lands the killing blow gets the bounty. However, I am lucky when a "wanted" hauler drops some cargo before being destroyed. Finn gets the bounty voucher, I get to scoop 3 units of personal weapons.
After a while, we dock again at Ackerman Market and I can cash in about 2000 CR bounties and 6000 CR on the black market for the three personal weapons. Finn has a bug, his bounty vouchers have disappeared. He wants to restart the game but never appears again online. I also not that server response is very slow and I also get disconnected a few times while browsing the station menu.
You know, I start to wonder where my mercenary pack with the promised Eagle ownership is? Coincidentally, when I stare at the galaxy map, I notice a little ship icon at my starter system. Accessing the ship yard in my current station, the tab on "ship locations" indeed shows me my Eagle! Wohoo!!! I think I am going to fetch it there. But not before I take note of all high and demand supply commodities here. I might want to do some lucrative trading on occasion.
I still do not know whether another wipe is landing before the final release, so I am not in grind mode now. However, you never know and I just want to act as I see fit and feel fun. Trading is fun if not overdone. Looking up the system map, I see that LHS 3447 imports amongst others hydrogen fuels, the only commodity which is also here in supply. So I load up 6 units. Better than flying with an empty cargo hold, I guess. Before, I also re-outfit my Sidewinder to have an additional 2ton cargo rack instead of the basic discovery scanner.
Arriving in LHS 3447, to my dismay I have to note that Dalton Gateway, the station with the commodities and also my Eage stored there, is 110.000 ls out! Definitely not a good route to take, at least until Frontier has implemented the in-system hyperjumps. This gives me time to study the system map again. You know what? There can be now several stations in a system which have a commodity market. Three other stations import animal meat, something which is in high supply in Ackerman Market. With a bit of luck, this already could pose for a very good trade opportunity!
But first, the Eagle. I want some action before I commit to trading, I need the cash to affort high priced commodities anyways.
Aaand, yep, that´s what I feared. The system map is totally inaccurate concerning the imports and exports. The hydrogen fuel I have loaded is exactly at the same price as in Eravate. Sigh. I hate this, Frontier should know about this bug since long time, and this here is supposed to be the gamma client!
I modify the Eagle´s outfit and exchange the D-scan for a cargo rack, so it has overal 4 tons capacity. I can still upgrade it to 6tons, but the required equipment is not listed here. Then I check the bulleting board and find another assiassination mission. Whopping 184k CR.
In Eravate, an US is scarce, and I am soon interdicted. A competent Cobra opens fire after a short while. Somehow, this Cobra is no match for my Eagle. It used to be more difficult if I remember correctly. A bounty voucher of 5.082 CR is now mine. Good cash, at this early stage! Aaand another interdiction, this time a "master" Eagle, and quickly, I earn a 2782 CR voucher. Keep it coming, I say!
But then I realize that the "wanted" bug is still there, too. I am suddenly "wanted", for 198 CR. I better remove it before anything bad happens to my bounty vouchers and me....What is also still there is the "reversed direction landing" bug, where I have to turn my ship in the opposite direction before the landing pad actually accepts me. Should I ticket it? I doubt they do not know about this, no?
With my now 16.000 CR, I decide to buy a weapon for the still empty third mount. But, no pulse laser is available. I never tried a torpedo, and it is probably the best second option, just in case my assassination contracts should turn out to be larger ships. Unfortunately, I discover then that the ammunition, one freaking torpedo, costs 15k CR! I really hope this thing packs some punch and one shots bigger ships, or all this money for that ammo is not really worth it.
Unfortunately also, my time for this game session is up. As usual when a new build is out and I need to re-orientate myself, I forget to make screenshots, so this blog entry will be a bland one forever.
Monday, 24 November 2014
Premiere Event and the Oculus Rift
Soooo, this was it. THE premiere event for Elite: Dangerous, the first and probably only event of this kind which I have ever attended to. It took my whole weekend, from Saturday 5 am to Sunday 11 pm and, all in all, it was a nice little holiday trip.
The pre-meeting on Saturday afternoon, which we had arranged via the ED forum, especially furthered by CMRD Awesome, was really nice. The Red Lion Pub is a really nice pub, and reminded me as a non-Brit so much of Tolkien´s descriptions of The Hobbit´s cave. Not one of those dark holes in the earth. A Hobbit cave is a warm and welcoming place. The food was delicious, they had free LAN (buggy, though, because the login screen would not pop up), only the bedroom was rather small and the walls a bit too thin (but not so thin that I would have heard the neighbours toilets flushing or something...). During my comfortable flaundering in the Pub during the whole morning, I encountered and had an interesting converstation with a German colleague. It turned out that he is one of the higher level backers and also maintains a German online magazine. A bit later the evening, I also managed to identify and drop of a thanks to CMDR Awesome, who had coordinated a bit our pre-assembly here, and CMDR Slopey whose best price calculator had added quite some fun for me to the rudimentary commodity trading in the Elite beta2 phase. Some very nice chats with some other guys and I also got offered a ride to the event location.
I regretted a bit that I did not have more opportunity to talk to everybody, but with about 100 people present at the pre-meeting and easily over 500 at the event, I quickly got overloaded. And I am also really bad at memorizing names. Tags with our forum- or ingame-aliases would have really been nice! Some people had costumes, with Kate Russel (one of the authors having published a book with a sci-fi novel in the Elite universe) in the lead in a sleek "Top Gun"-style flight suit, some shoulder leather girdle, and an exotic sci-fi pistol as a sideline. Some guys were dressed in kilts, as they had announced in the forums before. It was really the best experience to meet all those like-minded people, to bask in all this collected enthusiasm about this wonderful game, and to put some faces to people whom I read of in the ED forums.
As expected, the time between the event´s door opening and its start from 18:00 to 18:30 was far too tight to accomodate the long line which was quickly formed at the entrance. Some VIP´s got shuttled in first and it the wait was rather cold for some people, including me with my still lingering cold. Getting through the reception proved to be no problem, even without the ticket which hadn´t arrived in time, and I got my silver wristband with the event´s logo imprinted. We then strolled into the main museum hall. I had had a short peek into a side entrance, where some blue light filtered out and a lot of monitors were lighted up, but I was hushed away; this part would open up only a bit later.
The museum hall provided for a very nice scenery. You could almost imagine that some day, a Sidewinder would join the venerable bunch of aircraft in here. Although the partially massive size of the planes here made me wonder whether the size of Elite´s spacecrafts was a bit too small in order to believably be able to best the vast empty space out there. A Sidewinder would probably look more like a bumper car, in direct comparision to the mighty winged steel birds here.
We were provided with some finger food in this hall, but the real event hall was still closed off to us. There was champaign or orange juice, some mini burgers and some wrapped food. Well ok, in my job I already have attended a lot of receptions and evening events with that kind of fingerfood, so I am afraid this was nothing special for me. My personal taste leans towards some more "real" food, be it bread or even a warm buffet. Anyways, I wasn´t here for dinner and there was plenty of food to become satiated.
When I was studying a particular spectacular aircraft, a Concorde, suddenly proud fanfares announced the real start of the event, as some huge hangar doors slowly opened, blue light radiating out of the increasing opening. And I was at the other end of the hall, damn. Some jogging and pushing past more leasurly strolling guests, I got my first glimpse on the Cobra which was positioned between a F-16 and some other birds. It was a rather big model, but of course (the crazy nerd in me might say, sadly!) not original size. It was accompanied with a board as the other plains in here, describing times of service and some sci-fi history mumbo-jumbo, as if it was a true part of the exhibition. What a great start!
Behind the model Cobra, the hall broadened and amongst three more plains, Frontier had stuffed in the basic equipment for the event. A stage in the center of the back wall, two large round tables with about a dozen computer rigs each to the right, some seats and sofas to the left, lefthand behind the seatings was a bar and a souvenir shop. On the right side upwards was a ballustrade where the VIP or gold-wristband guests had their special refuge.
The event started with some welcoming by David Braben, and a schedule on the projection screen behind outlined that there would be a live twitch TV event, an on stage reveal of some kind, a Q&A session and a reading from books set in the Elite universe, by the respective book´s authors. Kate Russel popped in and added a spontane thank you speech for David, handing over some nice presents on behalf of the community. To be honest, and it might be because in my job I have become so tired of speeches and the usual formal stuff on events like this, I was rather disinterested. It is always the same, be it business, birthday or funeral speeches; some shoulder padding, some tries to find entertaining words, yada yada. However, David still has that charming allude of a nerdy being, which always and again here served well to areate any potential evolving stiffness.
In the meanwhile, I was drawn towards the rigs over there and I quickly positioned myself on one of the places, well deserted during David´s and Kate´s speeches. I had seen that this particular rig was running a combat in an asteroid belt in the new Python class spaceship! I love the Pyhton´s design! Sorry, to both speakers, but the nerd broke through (I still listened in half ear, I swear)! However, the setup was unfamiliar and I quickly resigned to make anything out of the myriad buttons on the Saitek setup (I am playing at home with a special assigned keyboard&mouse layout).
Also I wondered whether a new computer monitor at home was in order. The image here was so crisp and colourful in comparision. Only a bit later I learned that the rigs at this table actually offered the game in a 4k-resolution! So, a little bit of the future has already arrived here. After giving up on the labyrinthian Saitek controls, I let go and my eyes drifted to the other table, maybe I would spot a simple mouse&keyboard setup? No, sadly. But then, my eyes widened; a full dozen rigs over there and all of them - guess what - with an Oculus Rift Dk2! Wohoooo! Coming here had payed off exactly this moment!
Quickly I set down on the equally deserted table and put one on. That is, I tried to. My goddamn glasses look similar as to what the fantasy picture on the right of my blog show. Too large; I could not put the Rift on without risking to damage either glasses or my visage. I tried it without glasses, but I am a mole and everything just looked blurry then. You cannot imagine the frustration I felt for a moment there. So, next stop: The bar, get some beer, I needed that now.
The speeches were over by then and I started respectively continued to look around and engage into conversations, learning who from the names I know actually had appreared today. All and thoroughly nice people and nice conversations, which made me relax and enjoy the evening even more, after all the waiting and tension of expectation.
After some talks and beer (free bar, jay!), I couldn´t accept easy defeat and went back to the Oculus Rift table. After some skulking, a free rig emerged. I took the occasion, grabbed that damn Rift and rammed it onto my glasses, go to hell with them! What can I say, it worked out this time. The trick was, for anyone similarly suffering from glasses; put the Rift on your face before you put on the straps, do it invers to as if putting on a cap, i.e. front to back, then it should work. My nose still has deep marks left and right from the glasses´ increased pressure, but I finally was in the matrix.
Matrix is the right word to describe it. The view is indeed like looking on a matrix/grid of bright spots, like one of those huge advertising tables consisting of thousands of lights. Your brain adapts quickly, and as you start turning your head around, the impression changes to being under a sheet of fly screen with a projector casting the game graphics on it from outside. Some more moments passed, and when I turned my head downwards and behind, I was then totally beamed away to another world consisting of wispy glittering light. I was alone in a Sidewinder´s cockpit, and even though I could still here the muffled noises of 500 fans in that big hall, the event hall´s ceiling had been replaced with the twinkle from cold distant stars shining quietly down into my cockpit, and a hughe bronze-orange planet loomed over me, having replaced the remainder large part of the event hall´s ceiling.
I do not quite understand people complaining about a low resolution. It is true that the Rift does not recreate the experience like on a monitor, it is entirely set aside for me by that incredible feeling of being "in there", which is so totally not connected to the mere resolution.
What surprised me was that the scale of the cockpit and the ship seemed so small; smaller than I had the impression from when playing on a normal monitor. But when I looked down "my" body in that smallish pilot seat, "my" shoulders seemed to have about the same non-bulkyness as my shoulders which I left behind. Turning my head around and looking behind was the moment which made me really being beamed there, that feeling of "presence" fully kicking in. The cockpit was tight as it should be, and it made the following experience immediate, like being observed from out a motor bike´s side car.
I accelerated and started some close-by skimming maneuvers around the asteroids. The feeling of speed was so real. I was whooping and jubilating as if sitting in a rollercoaster as the asteroids´ surfaces zipped close by. Even raming into the surface after a too-tight turn and that uncontrolled fast spinning around was like being in one of those speed carussels on a fairy market and it accordingly made me cackle with exitement.
From "outside" I must have looked like a imbecile; mouth open most of the time, mumbling wows and whews, screeching and whooping, twisting and turning my head around without any apparent reason. Remind me to never play in presence of friends or family like this. My future sim pit will need to be actually a "holodeck" room, with a lock!
After a way to short time, I reminded myself of the line forming behind each rig and hesitantly I let go. I also felt a bit nauseous, after one too many of those loops, like emerging from a real hard core rollercoaster. It was not from a faulty Oculus experience, it was more like from having done real loops.
After resting on one of those chairs in front of the stage, that twitch moderator jumped on the stage and made us practice cheering for the life event. I am sorry, we are not in the USA where people seem to like nothing more than standing in a hall, wave USA flags and cheer and scream for their favourite acting politician in the front no matter what nonsense this guy spews forth. I guess some colleagues around felt similar, because the exercise felt a little bit strained.
Which prompted me to leave that area. You can imagine how I beleagured the table with the Oculus grids for the rest of the night, logging back into the matrix at every possible occasion. In between, I was turned into an Oculus preacher, talking and nudging other participants towards trying out the experience themselves. And such passed by the twitch life event with me hardly noticing. From the scant bits of audio I gained, I had a rather "meh" expression. Apparently, it was just another round of advertising the game to, yeah, to whom? To people not having come here, to new potential buyers? I felt a bit miffed; I sacrificed a whole weekend of playing the gamma, quite a bunch of cash and free time to come here, for being used as statist-cattle for some advertising flick? Nono, not for me, sorry.
So I eagerly waited for the third event, the reveal. After some ale and another bunch of nice talks (there also were more Germans here than I had expected from the scarce feedback in the German part of the ED forum), David jumped on the stage and Kerrash (a so called "Ambassador", i.e. player who can participate with the companies PR) occupied an on-stage grid. The big screen lighted up and some combat zone started. When suddenly that black cloud of lightning formed, I honestly thought for some moments that a Thargoid vessel would appear. However, it was "only" a large cruiser, presumably from the Empire. Kerrash was voice communicating with some other players, coordinating action in order to shoot down the cruiser´s gun towers and grids and a brief and intense space battle ensued. The voices were distorted and really sounded cool, like you would imagine in a proper sci fi fighter movie. I am looking forward to try out this cool form of in-game mumble myself.
So the reveal was the appearance combat missions vs cruisers and the group voice chat. The second part came a bit after the action closed (way to short and looked a bit staged but not too coherent, unfortunately). David again grabbed the micro and announced an app. Wohooo! Wohoo? Well, for me more of a "meh". Not my cup of tea, unfortunately. Firstly, I do have a tablet, but it is Windows RT, a strict working tool. Virtually no game apps are supported there. Secondly, if they already do out-of-game tools, I would have preferred something browser based where I can actually influence something in game. As it looks like, this app will only display information, nothing more. Now, an app with the galaxy map, so you can plan and plot exploration or trading courses while on workpl... ahem... travelling, that would be something!
Anyways, some people were happy, some less, me a bit more amongst the ones to be labeled as "unimpressed", as all reveals seemed to be nothing really new and surprising for a long term backer or beta player. Gamma is out and my grid at home is in urgent need of an according client update and of heavy overuse of the new installment... A heavy competition for the event, considering my nerdy nature and the unfortunate timing of the event! ;)
Therefore I had more things expected, like, a a preview and play of a feature which is still far out in the making, or something similar exciting for somebody who is already intimate with most aspects of the game.
So, back to the bar, and back to the Oculus Rift. I should have ordered one already. Being blind to the controls while wearing the mask, I strangely found it quicker to get acquainted with the complicated layout of the Saitek joystick buttons. With only my touch senses, it somehow became easier to try out and find the right combinations. Just the landing gear button eluded me over two more sessions, preventing some more fancy maneuvers around the "docking" tutorial scenario. After three more sessions, also those looping-induced nausea vanished. I guess, with the real pressure from accelleration missing, my brain was quick to adapt and find a stable orientation to coordinate with my inner ear.
It is hard to be cool as a nerd. In between, in the breaks from the Oculus, people started to point out the marks which the Oculus mask left on my face, next morning´s mirror also pointed out how my glasses were already warped, hung more than sat, on my nose, and the deep pressure points on both sides of my nose still hurt today. But you know what, it was so totally worth it!
After some beer in between, my mood became finally party-ish again and I started to miss a proper dance floor. But the program was tight, anyways, and the Q&A session started. Man that was probably the most satisfying part of the event, after the Oculus Rift, of course. David, Mike and (didn´t get his name) sat there and answered virtually every question threwn at them. Exhaustingly. Fantastic to behold their engagement and patience, even when confronted with an already drunk guy´s philosophizing whether which "welcome" lettering on a Coriolis Station was actually considered to be up...
Finally, even myself got to fire off a question. It was about the stealth mechanic, if what we have is what we get, or if they have more plans and ideas about it. I in particular had in mind this one video from Isinona, which gives the (currently wrong) impression that stealth is an important part of the game.
Unfortunately, this was at a point where the microphones had overheated and did not really work anymore. The answers thus drowned and were lost in the museum hall´s huge and buzzing atmosphere. David again said something too-PR´ish, if not "soon (TM)", but somerthing like, he was never really content and always would like to add more to the game, he then mumbled something about specific stealth equimpent coming at a later stage. Mike said something but sadly, I did not get it at all.
While I was very satisfied with the extend of the Q&A, I wonder why it must be that they need to dodge some questions like if they were politicians or football pros. It was most notable when asked what they would do better now from experience if they would be at the start of the kickstarter. David started about probably more trying to describe and stick to the vision and not so much to details, but he got interrupted and thus reigned in by Mike who confidently stated that they would do it again as they did, feeling that it was a tremendous success so far. Well, he is right, but this was not asked.
I guess it is about business. They cannot admit or speak open in some things because it would piss off an investor, launch a nay-sayer´s avalanche or simply risk misinterpretation. For me it is kind of sad; I felt almost like in a small family of like-minded people, and that would have warranted a truly open talk.
The stuff got better once the questions went into nerdy details and stuff about the future planetary landing, and in my impression the third Frontier guy there acted most open, knowledgeable and enthusiastic about the stuff he would answer. And, yes, city lights on the night side of settled planets would be a really cool thing to have!
After that, back to another beer and another Oculus Rift session. By now I had aquainted myself enough to the controls that I started the tutorial fight with the Crimson Triumph, the famous first stumbling stone for many newbs, where you really have to show some improved piloting. It was a fantastic experience again with the Oculus. It is so different when you can actually follow the enemy ship though the canopy view until it is far behind you and adapt your heading for the shortest interception/firing position. So much better than triangulating mentally the direction of the target hologram in the cockpit and the red blip on the radar. After about felt 50 circling loops later, the Crimson Triumph exploded and I again felt that slight rollercoaster-nausea. Not a problem, I was deeply satisfied and still wanted more. Too much beer might have also played a role.
Anyways, the evening had progressed so far at this point that it was actually early morning, 12.15 am. After having listened to some of the book readings, I suddenly felt deadly tired, as German time actually was 1:15 am and I had been on my toes since German time 5 am. My friends who gave me the ride felt similar, so we decided to leave with all the fabulous impressions we got. At the pre-meeting we had discussed doing an after-meeting at the Holiday Inn´s bar, but due to over tiredness, this point was moot by now.
I regretted not having talked to more people, still wanted to thank Mobius for his outstanding and lasting commitment on forging signatures for the community, still wanted to pat Mike on the shoulder and tell him to relax and sometime laugh&joke a bit on the forum, too, still get to know Sandro Sammarco and congratulate him on the nice design compromise he found for the "flight assist off" mechanic. I still wanted to shake Davids hand, but that poor guy was still doing autographs from after the Q&A until now and I felt he deserved some rest at some point without another overexited and probably too drunk fan aspirating in his ear. I wouldn´t wanted to have an autograph, anyways, however, a drop by and a nice hello here in my blog probably would have been an appropriate alternative, no? Well, it is not a very public blog I do here anyways and I better might want to keep it that way. From my experience, I have the distinct impression that becoming too public or famous can warp your "trueness" and "honesty", as you, probably also subconsciously, start to tailor to the expectations of the reader/audience and not to you own true needs/wishes which made me start this blog, after all. I call it "the politician´s curse", but I can see how it is deeply affecting private economy, too. Not sure if easy to explain this way.
Well, I think I wrote way too much, wasn´t even sure if I had the patience to do a report about me on the premiere event, but here it is. Despite all of my rambling, and the many points where I felt they could/should improve in the future, I had quite a blast in attending, thouroughly enjoyed it and the enthusiastic and fantasticly friendly community.
On the next morning, there were quite a bunch of them doing breakfast in the Red Lion and we got to talk a bit. I regretted that we had not an even more open round, as some people preferred to sit for themselves. Everyone´s own taste, I guess. But, thanks a lot, dear Psykokow, for the Coke and the chocolates! And all the other nice people. Despite all travels and the huge time commitment, I feel very relaxed and enthusiastic. I feel so refreshed that I think this short weekend served to replace many a weeklong holiday for me!
For anyone who might have missed me: I was the guy with a light brown leatherjacked, later with a lavender jumper and a scarf (and probably some marks and slightly warped glasses from repeatedly forcing on the Oculus Rift mask).
A heart felt thank you, all people involved, the heavy working staff at Frontier the community, it was simply wonderful and I already miss you all!
And now I am finally looking forward to download and start the gamma client! Whohooooo!
The pre-meeting on Saturday afternoon, which we had arranged via the ED forum, especially furthered by CMRD Awesome, was really nice. The Red Lion Pub is a really nice pub, and reminded me as a non-Brit so much of Tolkien´s descriptions of The Hobbit´s cave. Not one of those dark holes in the earth. A Hobbit cave is a warm and welcoming place. The food was delicious, they had free LAN (buggy, though, because the login screen would not pop up), only the bedroom was rather small and the walls a bit too thin (but not so thin that I would have heard the neighbours toilets flushing or something...). During my comfortable flaundering in the Pub during the whole morning, I encountered and had an interesting converstation with a German colleague. It turned out that he is one of the higher level backers and also maintains a German online magazine. A bit later the evening, I also managed to identify and drop of a thanks to CMDR Awesome, who had coordinated a bit our pre-assembly here, and CMDR Slopey whose best price calculator had added quite some fun for me to the rudimentary commodity trading in the Elite beta2 phase. Some very nice chats with some other guys and I also got offered a ride to the event location.
I regretted a bit that I did not have more opportunity to talk to everybody, but with about 100 people present at the pre-meeting and easily over 500 at the event, I quickly got overloaded. And I am also really bad at memorizing names. Tags with our forum- or ingame-aliases would have really been nice! Some people had costumes, with Kate Russel (one of the authors having published a book with a sci-fi novel in the Elite universe) in the lead in a sleek "Top Gun"-style flight suit, some shoulder leather girdle, and an exotic sci-fi pistol as a sideline. Some guys were dressed in kilts, as they had announced in the forums before. It was really the best experience to meet all those like-minded people, to bask in all this collected enthusiasm about this wonderful game, and to put some faces to people whom I read of in the ED forums.
As expected, the time between the event´s door opening and its start from 18:00 to 18:30 was far too tight to accomodate the long line which was quickly formed at the entrance. Some VIP´s got shuttled in first and it the wait was rather cold for some people, including me with my still lingering cold. Getting through the reception proved to be no problem, even without the ticket which hadn´t arrived in time, and I got my silver wristband with the event´s logo imprinted. We then strolled into the main museum hall. I had had a short peek into a side entrance, where some blue light filtered out and a lot of monitors were lighted up, but I was hushed away; this part would open up only a bit later.
The museum hall provided for a very nice scenery. You could almost imagine that some day, a Sidewinder would join the venerable bunch of aircraft in here. Although the partially massive size of the planes here made me wonder whether the size of Elite´s spacecrafts was a bit too small in order to believably be able to best the vast empty space out there. A Sidewinder would probably look more like a bumper car, in direct comparision to the mighty winged steel birds here.
We were provided with some finger food in this hall, but the real event hall was still closed off to us. There was champaign or orange juice, some mini burgers and some wrapped food. Well ok, in my job I already have attended a lot of receptions and evening events with that kind of fingerfood, so I am afraid this was nothing special for me. My personal taste leans towards some more "real" food, be it bread or even a warm buffet. Anyways, I wasn´t here for dinner and there was plenty of food to become satiated.
When I was studying a particular spectacular aircraft, a Concorde, suddenly proud fanfares announced the real start of the event, as some huge hangar doors slowly opened, blue light radiating out of the increasing opening. And I was at the other end of the hall, damn. Some jogging and pushing past more leasurly strolling guests, I got my first glimpse on the Cobra which was positioned between a F-16 and some other birds. It was a rather big model, but of course (the crazy nerd in me might say, sadly!) not original size. It was accompanied with a board as the other plains in here, describing times of service and some sci-fi history mumbo-jumbo, as if it was a true part of the exhibition. What a great start!
Behind the model Cobra, the hall broadened and amongst three more plains, Frontier had stuffed in the basic equipment for the event. A stage in the center of the back wall, two large round tables with about a dozen computer rigs each to the right, some seats and sofas to the left, lefthand behind the seatings was a bar and a souvenir shop. On the right side upwards was a ballustrade where the VIP or gold-wristband guests had their special refuge.
The event started with some welcoming by David Braben, and a schedule on the projection screen behind outlined that there would be a live twitch TV event, an on stage reveal of some kind, a Q&A session and a reading from books set in the Elite universe, by the respective book´s authors. Kate Russel popped in and added a spontane thank you speech for David, handing over some nice presents on behalf of the community. To be honest, and it might be because in my job I have become so tired of speeches and the usual formal stuff on events like this, I was rather disinterested. It is always the same, be it business, birthday or funeral speeches; some shoulder padding, some tries to find entertaining words, yada yada. However, David still has that charming allude of a nerdy being, which always and again here served well to areate any potential evolving stiffness.
In the meanwhile, I was drawn towards the rigs over there and I quickly positioned myself on one of the places, well deserted during David´s and Kate´s speeches. I had seen that this particular rig was running a combat in an asteroid belt in the new Python class spaceship! I love the Pyhton´s design! Sorry, to both speakers, but the nerd broke through (I still listened in half ear, I swear)! However, the setup was unfamiliar and I quickly resigned to make anything out of the myriad buttons on the Saitek setup (I am playing at home with a special assigned keyboard&mouse layout).
Also I wondered whether a new computer monitor at home was in order. The image here was so crisp and colourful in comparision. Only a bit later I learned that the rigs at this table actually offered the game in a 4k-resolution! So, a little bit of the future has already arrived here. After giving up on the labyrinthian Saitek controls, I let go and my eyes drifted to the other table, maybe I would spot a simple mouse&keyboard setup? No, sadly. But then, my eyes widened; a full dozen rigs over there and all of them - guess what - with an Oculus Rift Dk2! Wohoooo! Coming here had payed off exactly this moment!
Quickly I set down on the equally deserted table and put one on. That is, I tried to. My goddamn glasses look similar as to what the fantasy picture on the right of my blog show. Too large; I could not put the Rift on without risking to damage either glasses or my visage. I tried it without glasses, but I am a mole and everything just looked blurry then. You cannot imagine the frustration I felt for a moment there. So, next stop: The bar, get some beer, I needed that now.
The speeches were over by then and I started respectively continued to look around and engage into conversations, learning who from the names I know actually had appreared today. All and thoroughly nice people and nice conversations, which made me relax and enjoy the evening even more, after all the waiting and tension of expectation.
After some talks and beer (free bar, jay!), I couldn´t accept easy defeat and went back to the Oculus Rift table. After some skulking, a free rig emerged. I took the occasion, grabbed that damn Rift and rammed it onto my glasses, go to hell with them! What can I say, it worked out this time. The trick was, for anyone similarly suffering from glasses; put the Rift on your face before you put on the straps, do it invers to as if putting on a cap, i.e. front to back, then it should work. My nose still has deep marks left and right from the glasses´ increased pressure, but I finally was in the matrix.
Matrix is the right word to describe it. The view is indeed like looking on a matrix/grid of bright spots, like one of those huge advertising tables consisting of thousands of lights. Your brain adapts quickly, and as you start turning your head around, the impression changes to being under a sheet of fly screen with a projector casting the game graphics on it from outside. Some more moments passed, and when I turned my head downwards and behind, I was then totally beamed away to another world consisting of wispy glittering light. I was alone in a Sidewinder´s cockpit, and even though I could still here the muffled noises of 500 fans in that big hall, the event hall´s ceiling had been replaced with the twinkle from cold distant stars shining quietly down into my cockpit, and a hughe bronze-orange planet loomed over me, having replaced the remainder large part of the event hall´s ceiling.
I do not quite understand people complaining about a low resolution. It is true that the Rift does not recreate the experience like on a monitor, it is entirely set aside for me by that incredible feeling of being "in there", which is so totally not connected to the mere resolution.
What surprised me was that the scale of the cockpit and the ship seemed so small; smaller than I had the impression from when playing on a normal monitor. But when I looked down "my" body in that smallish pilot seat, "my" shoulders seemed to have about the same non-bulkyness as my shoulders which I left behind. Turning my head around and looking behind was the moment which made me really being beamed there, that feeling of "presence" fully kicking in. The cockpit was tight as it should be, and it made the following experience immediate, like being observed from out a motor bike´s side car.
I accelerated and started some close-by skimming maneuvers around the asteroids. The feeling of speed was so real. I was whooping and jubilating as if sitting in a rollercoaster as the asteroids´ surfaces zipped close by. Even raming into the surface after a too-tight turn and that uncontrolled fast spinning around was like being in one of those speed carussels on a fairy market and it accordingly made me cackle with exitement.
From "outside" I must have looked like a imbecile; mouth open most of the time, mumbling wows and whews, screeching and whooping, twisting and turning my head around without any apparent reason. Remind me to never play in presence of friends or family like this. My future sim pit will need to be actually a "holodeck" room, with a lock!
After a way to short time, I reminded myself of the line forming behind each rig and hesitantly I let go. I also felt a bit nauseous, after one too many of those loops, like emerging from a real hard core rollercoaster. It was not from a faulty Oculus experience, it was more like from having done real loops.
After resting on one of those chairs in front of the stage, that twitch moderator jumped on the stage and made us practice cheering for the life event. I am sorry, we are not in the USA where people seem to like nothing more than standing in a hall, wave USA flags and cheer and scream for their favourite acting politician in the front no matter what nonsense this guy spews forth. I guess some colleagues around felt similar, because the exercise felt a little bit strained.
Which prompted me to leave that area. You can imagine how I beleagured the table with the Oculus grids for the rest of the night, logging back into the matrix at every possible occasion. In between, I was turned into an Oculus preacher, talking and nudging other participants towards trying out the experience themselves. And such passed by the twitch life event with me hardly noticing. From the scant bits of audio I gained, I had a rather "meh" expression. Apparently, it was just another round of advertising the game to, yeah, to whom? To people not having come here, to new potential buyers? I felt a bit miffed; I sacrificed a whole weekend of playing the gamma, quite a bunch of cash and free time to come here, for being used as statist-cattle for some advertising flick? Nono, not for me, sorry.
So I eagerly waited for the third event, the reveal. After some ale and another bunch of nice talks (there also were more Germans here than I had expected from the scarce feedback in the German part of the ED forum), David jumped on the stage and Kerrash (a so called "Ambassador", i.e. player who can participate with the companies PR) occupied an on-stage grid. The big screen lighted up and some combat zone started. When suddenly that black cloud of lightning formed, I honestly thought for some moments that a Thargoid vessel would appear. However, it was "only" a large cruiser, presumably from the Empire. Kerrash was voice communicating with some other players, coordinating action in order to shoot down the cruiser´s gun towers and grids and a brief and intense space battle ensued. The voices were distorted and really sounded cool, like you would imagine in a proper sci fi fighter movie. I am looking forward to try out this cool form of in-game mumble myself.
So the reveal was the appearance combat missions vs cruisers and the group voice chat. The second part came a bit after the action closed (way to short and looked a bit staged but not too coherent, unfortunately). David again grabbed the micro and announced an app. Wohooo! Wohoo? Well, for me more of a "meh". Not my cup of tea, unfortunately. Firstly, I do have a tablet, but it is Windows RT, a strict working tool. Virtually no game apps are supported there. Secondly, if they already do out-of-game tools, I would have preferred something browser based where I can actually influence something in game. As it looks like, this app will only display information, nothing more. Now, an app with the galaxy map, so you can plan and plot exploration or trading courses while on workpl... ahem... travelling, that would be something!
Anyways, some people were happy, some less, me a bit more amongst the ones to be labeled as "unimpressed", as all reveals seemed to be nothing really new and surprising for a long term backer or beta player. Gamma is out and my grid at home is in urgent need of an according client update and of heavy overuse of the new installment... A heavy competition for the event, considering my nerdy nature and the unfortunate timing of the event! ;)
Therefore I had more things expected, like, a a preview and play of a feature which is still far out in the making, or something similar exciting for somebody who is already intimate with most aspects of the game.
So, back to the bar, and back to the Oculus Rift. I should have ordered one already. Being blind to the controls while wearing the mask, I strangely found it quicker to get acquainted with the complicated layout of the Saitek joystick buttons. With only my touch senses, it somehow became easier to try out and find the right combinations. Just the landing gear button eluded me over two more sessions, preventing some more fancy maneuvers around the "docking" tutorial scenario. After three more sessions, also those looping-induced nausea vanished. I guess, with the real pressure from accelleration missing, my brain was quick to adapt and find a stable orientation to coordinate with my inner ear.
It is hard to be cool as a nerd. In between, in the breaks from the Oculus, people started to point out the marks which the Oculus mask left on my face, next morning´s mirror also pointed out how my glasses were already warped, hung more than sat, on my nose, and the deep pressure points on both sides of my nose still hurt today. But you know what, it was so totally worth it!
After some beer in between, my mood became finally party-ish again and I started to miss a proper dance floor. But the program was tight, anyways, and the Q&A session started. Man that was probably the most satisfying part of the event, after the Oculus Rift, of course. David, Mike and (didn´t get his name) sat there and answered virtually every question threwn at them. Exhaustingly. Fantastic to behold their engagement and patience, even when confronted with an already drunk guy´s philosophizing whether which "welcome" lettering on a Coriolis Station was actually considered to be up...
Finally, even myself got to fire off a question. It was about the stealth mechanic, if what we have is what we get, or if they have more plans and ideas about it. I in particular had in mind this one video from Isinona, which gives the (currently wrong) impression that stealth is an important part of the game.
Unfortunately, this was at a point where the microphones had overheated and did not really work anymore. The answers thus drowned and were lost in the museum hall´s huge and buzzing atmosphere. David again said something too-PR´ish, if not "soon (TM)", but somerthing like, he was never really content and always would like to add more to the game, he then mumbled something about specific stealth equimpent coming at a later stage. Mike said something but sadly, I did not get it at all.
While I was very satisfied with the extend of the Q&A, I wonder why it must be that they need to dodge some questions like if they were politicians or football pros. It was most notable when asked what they would do better now from experience if they would be at the start of the kickstarter. David started about probably more trying to describe and stick to the vision and not so much to details, but he got interrupted and thus reigned in by Mike who confidently stated that they would do it again as they did, feeling that it was a tremendous success so far. Well, he is right, but this was not asked.
I guess it is about business. They cannot admit or speak open in some things because it would piss off an investor, launch a nay-sayer´s avalanche or simply risk misinterpretation. For me it is kind of sad; I felt almost like in a small family of like-minded people, and that would have warranted a truly open talk.
The stuff got better once the questions went into nerdy details and stuff about the future planetary landing, and in my impression the third Frontier guy there acted most open, knowledgeable and enthusiastic about the stuff he would answer. And, yes, city lights on the night side of settled planets would be a really cool thing to have!
After that, back to another beer and another Oculus Rift session. By now I had aquainted myself enough to the controls that I started the tutorial fight with the Crimson Triumph, the famous first stumbling stone for many newbs, where you really have to show some improved piloting. It was a fantastic experience again with the Oculus. It is so different when you can actually follow the enemy ship though the canopy view until it is far behind you and adapt your heading for the shortest interception/firing position. So much better than triangulating mentally the direction of the target hologram in the cockpit and the red blip on the radar. After about felt 50 circling loops later, the Crimson Triumph exploded and I again felt that slight rollercoaster-nausea. Not a problem, I was deeply satisfied and still wanted more. Too much beer might have also played a role.
Anyways, the evening had progressed so far at this point that it was actually early morning, 12.15 am. After having listened to some of the book readings, I suddenly felt deadly tired, as German time actually was 1:15 am and I had been on my toes since German time 5 am. My friends who gave me the ride felt similar, so we decided to leave with all the fabulous impressions we got. At the pre-meeting we had discussed doing an after-meeting at the Holiday Inn´s bar, but due to over tiredness, this point was moot by now.
I regretted not having talked to more people, still wanted to thank Mobius for his outstanding and lasting commitment on forging signatures for the community, still wanted to pat Mike on the shoulder and tell him to relax and sometime laugh&joke a bit on the forum, too, still get to know Sandro Sammarco and congratulate him on the nice design compromise he found for the "flight assist off" mechanic. I still wanted to shake Davids hand, but that poor guy was still doing autographs from after the Q&A until now and I felt he deserved some rest at some point without another overexited and probably too drunk fan aspirating in his ear. I wouldn´t wanted to have an autograph, anyways, however, a drop by and a nice hello here in my blog probably would have been an appropriate alternative, no? Well, it is not a very public blog I do here anyways and I better might want to keep it that way. From my experience, I have the distinct impression that becoming too public or famous can warp your "trueness" and "honesty", as you, probably also subconsciously, start to tailor to the expectations of the reader/audience and not to you own true needs/wishes which made me start this blog, after all. I call it "the politician´s curse", but I can see how it is deeply affecting private economy, too. Not sure if easy to explain this way.
Well, I think I wrote way too much, wasn´t even sure if I had the patience to do a report about me on the premiere event, but here it is. Despite all of my rambling, and the many points where I felt they could/should improve in the future, I had quite a blast in attending, thouroughly enjoyed it and the enthusiastic and fantasticly friendly community.
On the next morning, there were quite a bunch of them doing breakfast in the Red Lion and we got to talk a bit. I regretted that we had not an even more open round, as some people preferred to sit for themselves. Everyone´s own taste, I guess. But, thanks a lot, dear Psykokow, for the Coke and the chocolates! And all the other nice people. Despite all travels and the huge time commitment, I feel very relaxed and enthusiastic. I feel so refreshed that I think this short weekend served to replace many a weeklong holiday for me!
For anyone who might have missed me: I was the guy with a light brown leatherjacked, later with a lavender jumper and a scarf (and probably some marks and slightly warped glasses from repeatedly forcing on the Oculus Rift mask).
A heart felt thank you, all people involved, the heavy working staff at Frontier the community, it was simply wonderful and I already miss you all!
And now I am finally looking forward to download and start the gamma client! Whohooooo!
Subscribe to:
Posts (Atom)














